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June 2nd, 2003, 09:02 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Supply storage + quantum generators, what is it good for?
In combat, the only thing that uses up supplies is firing the guns...
So if you send enough suicide ships in a single month for the enemy to run out of ammo, then yes, you can deplete their supplies...
Given 6 engines x500 supplies = 3000 supplies...
Assuming 10 supplies per shot, and 40 damage per shot, that gives you 12k damage you must dodge or absorb per month per enemy ship.
Next month, they'll be given more from the QR ship, and you'll have to start over.
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June 2nd, 2003, 09:22 PM
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Shrapnel Fanatic
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Re: Supply storage + quantum generators, what is it good for?
Yes it is possible, but unlikely that you will have enough spare ships to do it with. 
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June 2nd, 2003, 09:24 PM
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Major
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Re: Supply storage + quantum generators, what is it good for?
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June 2nd, 2003, 09:52 PM
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Lieutenant Colonel
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Re: Supply storage + quantum generators, what is it good for?
Missles require a lot of supplies to fire.
Your early game missle ships can't go far and fight much.
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June 2nd, 2003, 10:08 PM
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Lieutenant General
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Re: Supply storage + quantum generators, what is it good for?
If only SEIV could handle negative numbers properly...
The gun that has a negative supply usage for example. Some kind of space vampire IV 
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June 2nd, 2003, 10:41 PM
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Sergeant
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Re: Supply storage + quantum generators, what is it good for?
Quote:
Originally posted by Suicide Junkie:
In combat, the only thing that uses up supplies is firing the guns...
So if you send enough suicide ships in a single month for the enemy to run out of ammo, then yes, you can deplete their supplies...
Given 6 engines x500 supplies = 3000 supplies...
Assuming 10 supplies per shot, and 40 damage per shot, that gives you 12k damage you must dodge or absorb per month per enemy ship.
Next month, they'll be given more from the QR ship, and you'll have to start over.
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Are you sure about that Suicide? I just tested following: I made a baseship, with 2 engines (=1000 supply), QR and a lots of guns. Then I used it to shoot a horde of other ships with only shields on them. My ship used definetly more than 1000 supplies during combat (which is limit 2 engines can hold), but it did not run out of supply. In other words: QR did provide supplies during combat.
Now, my question is: Does game simulator work differently than real combat concerning supplies and QR?
Oleg: that would be most devious weapon. A gun that drains others supplies. Oh, then would boarding be soooooo easy. Would it not?
[ June 02, 2003, 21:44: Message edited by: Karibu ]
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June 2nd, 2003, 11:33 PM
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Shrapnel Fanatic
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Re: Supply storage + quantum generators, what is it good for?
No, no no!
That is for a ship with NO quantum reactor, in a fleet that has some other ship with a QR.
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