|
|
|
 |

June 12th, 2003, 08:29 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: My AI Design Q&A
Quote:
It may be smart and clear these marked minefield when making a treaty, but I wouldn't bet on it.
|
Even if it dosen't, as soon as a ship enters that sector and dosen't die, the field marker gets cleared.
__________________
Things you want:
|

June 12th, 2003, 09:26 PM
|
 |
Corporal
|
|
Join Date: May 2003
Location: SF Bay Area, CA
Posts: 145
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: My AI Design Q&A
Quote:
Originally posted by Suicide Junkie:
Even if it dosen't, as soon as a ship enters that sector and dosen't die, the field marker gets cleared.
|
Thanks SJ, that is what I was trying to say the sentence before that.
Any thoughts on questions 1-7) from the P&N Master?
|

June 12th, 2003, 11:25 PM
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: My AI Design Q&A
Quote:
Originally posted by JLS:
(1) Why would you want the AI to invest the Resources for a cloaking BSY, as opposed to a shield and PD?
|
~~~
Quote:
Originally posted by Master Belisarius:
Good question. My oppinon is that the Armor Cloak is good because give the bonus and a little protection while cloaked. Anwyay, a lone space shipyard usually is dead meat...
|
Great tip, MB. I am going to use Armor Cloak more for my AI Designs

[ June 12, 2003, 22:26: Message edited by: JLS ]
|

June 13th, 2003, 12:21 AM
|
 |
Colonel
|
|
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: My AI Design Q&A
Quote:
Originally posted by cybersol:
More questions:
6) As a human player I can design a ship with a small transport hull that has 5 mine layer components. Since their secondary ability is cargo storage and 150/300 >= 50% then this is a valid design. Is there a way to have the AI design this ship, or is a transport hull forced to have eight cargo storage components for the AI no matter what?
|
The AI select the hull, in basis of the ship design. For example, you will see that my AIs never use the "Transport" hull.
Quote:
Originally posted by cybersol:
7) Does anyone know how to fix the fact that the AI retrofits ships and then leaves when they are only half done repairing?
|
Nope. Think the only way is to include repair ships in the fleets...
|

June 13th, 2003, 07:45 AM
|
 |
Corporal
|
|
Join Date: May 2003
Location: SF Bay Area, CA
Posts: 145
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: My AI Design Q&A
Quote:
Originally posted by Master Belisarius:
I think the AI always check the 1-11 every turn. My guess is that the AI always start from the number 1 in the queue and check if need to build the item or not. One after other.
For this, if the queue is very large, the AI have problems to reach the Lastest items in the queue... because always is building trying to replace the loses in the first places of the queue.
|
Well, I finished testing this and you (as usual) are correct. It seems to start at the top of the queue for that ai state every turn looking for something to build. If the requirements are satisfied then it moves down to the next item. So redundant lines really will not help. Now I have to revisit all my queues.
Quote:
Originally posted by Master Belisarius:
The AI select the hull, in basis of the ship design. For example, you will see that my AIs never use the "Transport" hull.
|
Yeah, selecting the small transport hull is easy (via majority component). But getting it to use 5 mine layers as the required components instead of 8 cargo storage seems impossible. Bummer.
|

June 13th, 2003, 08:20 AM
|
 |
Corporal
|
|
Join Date: May 2003
Location: SF Bay Area, CA
Posts: 145
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: My AI Design Q&A
Thanks, guys for answering my questions.
Summary of what I have learned from the questions so far:
1) If you use a cloak on ship space yards, don't expect any production. But this might be a good thing.
2,3,4,6,7) These are all slight imperfections in how the AI works, you can't do anything about them except live with them.
5) I was just plain wrong. The construction_vehicles file reads from top to bottom inside the current state everytime it wants to construct something.
New Question:
8) Most ships seems to understand when they are running out of supply EXCEPT colony ships. Those are really important ships not to stop off and resupply before travelling across the entire quadrant. Is there any trick (before solar collectors make it unecessary) to get them to stop and resupply at a forward system and then go off and colonize. (I'll probably have to live with this one too, unfortunately).
|

June 13th, 2003, 02:40 PM
|
Sergeant
|
|
Join Date: Feb 2003
Location: USA
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: My AI Design Q&A
Quote:
imperfections in how the AI works, you can't do anything about them except live with them.
|
I am a newbie like you but I do not want to play with imperfections
Cybersol, what was actually covered in this thread so far, on 1-5 even 6 and 7 was just berly touched on and I don/t see many se4 AI resolutions in most or the tricks you talked about. How can you say that it is understood, when none of your topics has been really discussed. Accept a few points from Master Belisarius and JLS.
I do not see how you think a SYS can work for the AI or most of 1-7. You seem to always miss quote the participating parties here in your thread. You do not answer some questions to be sure we understand how, why or what to do in any certain topic of 1 thru 7, just say this is not a real bad imperfection or is it actualy really still broken.
EDIT:
"How do you think it works?"
A: Does boarding work for the AI
B: JLS why is Recon Sats for the AI still a concern
C: Should the AI build recyclers
D: I think I understand why mine sweepers don’t work for the AI
E: Should I build Planet Ship and Fleet Facilities. JLS and MB says yes, you say it does not work
1: Space Yard Ships it appears MB does not think overall they are good for the AI
2: If I use the same ship name (and type) but different weapons. Is this a simple design and what you research for the AI, but solution is not clear
3: Is there anyway to stop the AI from trying to retrofit. No one has said what happens to this ship, the way it sounds you would have dozens of over the HW.
4: I don’t suppose anyone knows a trick (without modding). You don’t want to Mod the AI here but it is ok with Minefields. You say but TRUE, JLS just got me confused even more and the experts have not remarked on why it is set to False for the AI in the defaults in se4.
5: ok here, good advise from MB but will the AI use the lines after 11?
6: Why is it that AIC and Proportions the AI have Small Transport Mine and Sat Layers
7: What does the AI do with its damaged ship do in se4
8:
[ June 13, 2003, 20:15: Message edited by: Grand Lord Vito ]
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|