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June 22nd, 2003, 02:18 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: Robotoid Factories
Basically on a 100% Mineral Planet, for Example:
Resource Extraction Facility = Produces 900 Resource each turn.
Robotoid Factory I = 10% ~ Break even, if Built after the 10th Resource Extraction Facility
900x10=9000 @10% = 900
Robotoid Factory II = 20% ~ Break even, if Built after the 5th Resource Extraction Facility
900x5=4500 @20% = 900
Robotoid Factory III = 30% ~ Profit, if Built after the 4th Resource Extraction Facility
900x4=3600 @30% = 1080
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June 22nd, 2003, 03:03 PM
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Lieutenant Colonel
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Join Date: Jan 2002
Location: Dundas, Ontario, Canada
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Re: Robotoid Factories
OF course you've got to take into acount the time and cost on the Robotoid factory. Building say 4 mineral facilities and then a robotoid factory would not be that efficient on a world with 20 facility spaces. At least in the short run.
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June 22nd, 2003, 06:40 PM
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Corporal
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Join Date: Dec 2002
Location: Hogeye,Ar--USA
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Re: Robotoid Factories
Thanks for your replies!
So I gather I need at least say 5 monoliths to make it worthwhile?(I am talking about robotoid IIIs by the way,if it makes a difference)
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June 22nd, 2003, 07:04 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Robotoid Factories
Quote:
Originally posted by dbt1949:
Thanks for your replies!
So I gather I need at least say 5 monoliths to make it worthwhile?(I am talking about robotoid IIIs by the way,if it makes a difference)
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No. Consider having 4 monoliths, producing 900 of each resource. Adding a 5th monolith will increase production by 25% (as 2700 is 25% of 10800). Adding a Robotoid III increases production by 30% (or 3240, more than 2700). So, it is better to build a Robotoid. Sure, it takes 1 more turn to build it, but it is worth it, and it evens out in a small number of turns (less than 1 year IIRC).
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June 22nd, 2003, 07:14 PM
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Corporal
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Join Date: Dec 2002
Location: Hogeye,Ar--USA
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Re: Robotoid Factories
Thanks!
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June 23rd, 2003, 07:30 PM
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Private
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Join Date: Apr 2003
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Re: Robotoid Factories
Quote:
Originally posted by DavidG:
OF course you've got to take into acount the time and cost on the Robotoid factory. Building say 4 mineral facilities and then a robotoid factory would not be that efficient on a world with 20 facility spaces. At least in the short run.
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Sure. One crevate, for a border world that the enemy may be able to glass it may make sense to build a cluster of 5 resources plants plus robotfacil, as well as a cluster of 5 intel (or research plants) plus data complex.
this way loosing a planet or two doesn't completely screw you in one area.
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June 24th, 2003, 06:43 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: Robotoid Factories
no, if you don't get points, then you don't get them. it's better to get the production then lose it than to not have it at all.
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