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June 29th, 2003, 08:48 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: Plague bomb..
make them 200kT? make the research cost 20k base?
Practically i believe it works just as you press NEXT TURN, supposedly meaning next turn you'll see the colony plagued.
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June 29th, 2003, 09:37 AM
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Colonel
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Join Date: Jan 2001
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Re: Plague bomb..
Have you tried medical bays (e.g. on a space station)? As far as I know it cures plagues immediately, while the facilities apparently only work when you process the turn.
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June 29th, 2003, 12:16 PM
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Lieutenant General
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Re: Plague bomb..
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June 29th, 2003, 08:04 PM
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Colonel
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Re: Plague bomb..
oleg: that means Mechanoid racial trait is finaly worthwhile...
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June 30th, 2003, 05:26 AM
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Captain
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Re: Plague bomb..
Oleg, I agree that something is not right here; those facilities should stop the plague before it destroys the colonly. Perhaps 10% population loss before total cure.
But let me point out that a couple of light cruisers with ordinary weapons could wipe out a small colony just as quickly as plague.
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June 30th, 2003, 05:30 AM
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Shrapnel Fanatic
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Re: Plague bomb..
In simultaneous move games, plagues do one turn of damage before being cured by facilities. I am not sure what happens in sequential games though.
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June 30th, 2003, 10:13 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: Plague bomb..
you get to cure it IF your after the damaged player? just a thought
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