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  #1  
Old June 30th, 2003, 03:59 PM
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Default Re: Plague bomb..

My rant is basicaly not against plague bombs per se, but about the inability of medical lab to stop the plague for one, usually fatal turn !

It would be best if we could mod how many people die from the plague. But since it is apparently hard coded, bio-weapons should be made less potent in AIC/Proportions. Range of one looks best for me.
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  #2  
Old June 30th, 2003, 04:06 PM

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Default Re: Plague bomb..

We cannot do anything here with system-wide buildings to stop the plagues. I.E. Med Labs and/or Bio Hospitals. Just help with the Cure, after it hits

Fyron does have a valid point; a one-turn hit does make sense.

[ June 30, 2003, 15:18: Message edited by: JLS ]
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  #3  
Old June 30th, 2003, 04:19 PM
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Ed Kolis Ed Kolis is offline
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Default Re: Plague bomb..

The description does say "PREVENTS plagues in system", not "CURES plagues in system" though...
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Old June 30th, 2003, 04:28 PM

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Default Re: Plague bomb..

What is the unmoddable damage for each different level of plague?

Someone has the numbers, don't they?
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  #5  
Old June 30th, 2003, 04:31 PM

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Default Re: Plague bomb..

Agreed Ed, this chould be changed in se4 and MODS, to read better on the Ability # Descr itself

Number of Abilities := 3
Ability 1 Type := Plague Prevention - System
Ability 1 Descr := Prevents level 1 plagues in this system.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 0

Name := Medical Lab I
Description := Advanced medical center which cures the ill and helps prevent disease.
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  #6  
Old June 30th, 2003, 04:57 PM

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Default Re: Plague bomb..

dont give the weapon range of 1 as it makes it pretty much obsolete, given the strength of WP's - when developed correctly. Cut the range in half maybe, but bio weaps should still be a viable weapon. I think.
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  #7  
Old June 30th, 2003, 04:58 PM
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Default Re: Plague bomb..

Quote:
Originally posted by Loser:
What is the unmoddable damage for each different level of plague?

Someone has the numbers, don't they?
here is more information :
http://www.shrapnelgames.com/cgi-bin...;f=23;t=009411
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