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June 30th, 2003, 04:57 PM
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Re: Plague bomb..
dont give the weapon range of 1 as it makes it pretty much obsolete, given the strength of WP's - when developed correctly. Cut the range in half maybe, but bio weaps should still be a viable weapon. I think.
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June 30th, 2003, 04:58 PM
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Lieutenant General
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Re: Plague bomb..
Quote:
Originally posted by Loser:
What is the unmoddable damage for each different level of plague?
Someone has the numbers, don't they?
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here is more information :
http://www.shrapnelgames.com/cgi-bin...;f=23;t=009411
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June 30th, 2003, 05:00 PM
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Lieutenant General
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Re: Plague bomb..
Quote:
Originally posted by Taera:
dont give the weapon range of 1 as it makes it pretty much obsolete, given the strength of WP's - when developed correctly. Cut the range in half maybe, but bio weaps should still be a viable weapon. I think.
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How about
level one - range one
level two - range two
...
That will keep it in tune with WP weapons (sort of)
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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June 30th, 2003, 09:02 PM
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Shrapnel Fanatic
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Re: Plague bomb..
I ran a test on plagues to see how much damage they do. Here are my results of each level over 5 turns:
code:
Level: 1 2 3 4 5
11 60 108 178 340
11 60 100 179 321
12 59 109 151 348
10 52 111 154 321
10 58 115 169 323
So, here are some proposed ranges that fit the data I have gathered:
Level 1: 10-15 pop/turn
Level 2: 50-60 pop/turn
Level 3: 100-120 pop/turn
Level 4: 150-180 pop/turn
Level 5: 320-350 pop/turn
=0=
I think there is a bug with range 1 weapons targeting planets that prevents them from hitting the planet from some (or all) sides... was it fixed in 1.84 or does it remain?
[ June 30, 2003, 21:27: Message edited by: Imperator Fyron ]
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June 30th, 2003, 09:21 PM
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Colonel
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Re: Plague bomb..
Numbers! Thank you, Fyron.
Does a plague wear off before everybody dies?
If a Large Storage Expert AI Homeworld on the FQM has a full population (15B) and it is hit with a level 1 Plague, will it remain Plagued throughout the rest of the game, easily able to recover the lost population every round but never inclined to cure the plague?
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June 30th, 2003, 10:26 PM
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Re: Plague bomb..
Plagues Last until they are cured, even after all pop is dead.
Plagued planets have 0% reproduction rate, and get large happiness penalties each turn they are plagued.
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June 30th, 2003, 11:43 PM
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Colonel
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Re: Plague bomb..
i think there is some random chance to 'miraculously' find a cure to the plague on the planet. or was it only in se3?
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