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  #1  
Old July 4th, 2003, 01:59 AM

Taera Taera is offline
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Default Re: overlapping fleets?

yes
no you cannot assign specific orders (except that you might set the unarmed ship into the fleet) but there is NO hold position orders in the game - its either attack or retreat
no, except you might want to try "has no weapons, weakest" for two first firing priorities.
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Old July 4th, 2003, 02:08 AM

Joe Cool Joe Cool is offline
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Default Re: overlapping fleets?

Thanks. Is there any way to have ships stay out of combat but fire if approached? Then, I could put the stellar manip ship at protected position in formation, but still be protected...
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Old July 4th, 2003, 04:30 AM
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Default Re: overlapping fleets?

Yes, movement and fire orders are two different things. Ships set to Don't Get Hurt for movement will still use their fire orders - they just won't relocate to carry them out. However, I think once a ship does "Don't Get Hurt", they break formation and thus I think will use the targetting priorities of their ship class, and not of the fleet they are in, though I'm not positive about that.

You might also run some simulator tests - I think that target type "most powerful" might be based on cost, so stellar manip ships would be the most expensive... but that's just a hunch.

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Old July 4th, 2003, 04:35 AM

Taera Taera is offline
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Default Re: overlapping fleets?

hmm.. using max range/dont get hurt, or the other way around should solve your problem. And PvK, you can set Dont Get Hurt as your fleet strategy and have it work, cant you?
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Old July 8th, 2003, 02:07 AM
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David E. Gervais David E. Gervais is offline
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Default Re: overlapping fleets?

..is the Grail in here??

..I guess not.
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Old July 10th, 2003, 10:29 AM

Rojero Rojero is offline
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Default Re: overlapping fleets?

Quote:
.is the Grail in here??

..I guess not.
Umm...(hands Dave a DVD entiled Excalibur)
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Old July 11th, 2003, 12:23 AM
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Default Re: overlapping fleets?

Hmmm….

This is interesting.

I have never been able to figure out the meaning of “Strongest” and PvK’s idea that it is the most expensive is a good contender.

My thoughts for consideration and debate about TARGETING PRIORITY ORDER:

A) Nearest/Farthest…distance to the enemy ship in sectors?
B) Largest/Smallest…size of ship (eg escort, frigate, destroyer etc.)?
C) Most Damaged/Least Damaged…two possibilities:
..Ca) Number of components destroyed?
..Cb) Value of components destroyed?
D) Fastest/Slowest…speed of the enemy ship
E) Strongest/Weakest…resource value of the enemy ship (PvK’s idea)?
F) Has Weapons/Doesn’t Have Weapons…two possibilities:
..Ship has no weapons in it’s design?
..Ship has no weapons in it’s design or all ships weapon’s are destroyed?

G) We are allowed a selection of four of the above. What Algorithym does the computer use in selecting its target? For example, let’s say I select A, B, C, D in that order. Does it assign 40% to A, 30% to B, 20% to C and 10% to D with the enemy ship which has the greatest percentage is the selected target? Or is some other algorithym at work?
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