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  #1  
Old February 23rd, 2001, 07:04 PM
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Default Re: Building New Planets

For what it's worth I tested this on 1.19 and you get a message, "Cannot create a star when there is a construction around a star already present" Apparently the star creating component still recognizes that there is a star in the system, even if the planet creating component doesn't.

I also know from experience that you can't create a star anywhere but in the center of the system. As stated earlied in the thread binary and trinary systems are natural forming only. You can only make a star in a system without one, so obviously you can only put one to a system.

More than one planet can occupy the same sector, but only one can be larger than tiny, unless you modify the system.txt file, and you can only make planets from exsisting asteroid fields, and you can't make asteroid fields. (except by blowing up planets, laf)

So the limit to RW's per system is 3, (again unless you modify the system.txt file and come up with a system with more than 3 stars)

Geo
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Old February 23rd, 2001, 07:50 PM

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Default Re: Building New Planets

quote:
Originally posted by geoschmo:


I also know from experience that you can't create a star anywhere but in the center of the system.

Geo



The very first star I created was underneath a wormhole in the far upper right corner of the system...I had assumed that it would automatically place it in the middle...it did not. The Wormhole & the star occupied the very same hex at about 3,3....
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Old February 23rd, 2001, 07:56 PM
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Default Re: Building New Planets

What Version were you on Spyder? I think they eliminated that a long time ago.
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Old February 23rd, 2001, 08:44 PM

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Default Re: Building New Planets

1.19 I think...whatever it was before this 1.27 patch.
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Old February 26th, 2001, 04:19 PM

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Default Re: Building New Planets

Well...I adjusted my research and targetted Stellar Manipulation so that I could build artificial planets as quickly as possible. I got there, but, I have already (essentially) won the game and haven't even built a planet yet.

This time the game was on a medium type setting(s) instead of easy.

I still don't see the viability of building artificial planets in a competitive game....

This game went this way:

Colonize all green + planets, build research units & a shipyard on all, resource producers on a few, storage on tiny planets.

Made first contact after a short while, established trade & research with them. Colonize, develop & research.

They declared war on me.

Built a navy, lost a system while doing so.

Relaliated, & wiped them out except for one system.

Closed wormholes to systems outside my sphere of influence.

Terraformed, populated & developed the 12 or so systems under my control.

Began to build a sphereworld....

However, at this time, I have completely researched the entire research tree and will need to convert all research based buildings to Intelligence & Resource buildings.

There are still 9 critters out there which tells me that none of them have expanded much, except maybe player 3 who's turn takes a noticeable amount of time. I believe that at this time noone has the technology to defeat me, including player 3 (although, I don't know for sure because I haven't met any of them).

I still haven't built an artificial planet...about 15 turns to go. Which seems to support my earlier proposition that this activity is not useful in a Meglomaniac mission.

I invite comment

Spyder


[This message has been edited by Spyder (edited 26 February 2001).]
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Old February 26th, 2001, 06:44 PM
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Default Re: Building New Planets

Spyder: Try a Hard AI setting. Maybe add one of the bonuses. And, of course, latest patch (although I haven't started a game with the new patch yet - I wanted to finish my Ringworld in a 1.19 game first!)

In 1.19, with Hard AI and Low Bonus, I've never gotten higher than 5th place. And the only reason I climbed that high is because I've destroyed a few other empires (and the top AI's have destroyed or nearly destroyed a few more). Of course, I'm not playing very aggressively...
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Old February 26th, 2001, 06:46 PM

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Default Re: Building New Planets

the other thing i have noticed is that people will select 5000 racial points and then not edit the AI to take advantage of those points too. If you decide to play with extra points, make sure you hand add your enemy and give them bonusses which will help them out like advanced storage tech etc.
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