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July 8th, 2003, 09:43 AM
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General
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Join Date: Mar 2001
Location: UK
Posts: 4,245
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Re: Design Names
Nope, not at all. However, if you're planning to use the file with an AI yoou'll probably need a good few hundred entries, becasue the AI dos gobble them up. Human players tend to be (usually) more economical with their names.
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July 8th, 2003, 09:52 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Design Names
Quote:
Human players tend to be (usually) more economical with their names.
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You'd think that. 
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July 8th, 2003, 10:43 PM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
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Re: Design Names
AI will run out of names in a long game and start naming ships 'design 4002' if the list is not long enough.
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July 8th, 2003, 10:58 PM
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Sergeant
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Join Date: Dec 2002
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Re: Design Names
So what do you think? 100? 1000?
__________________
To each their own destiny...
...we strive to follow a path that we know nothing about..yet we are only sure of one thing...
the quiet ones always change the universe...
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July 8th, 2003, 11:06 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Design Names
100 is certainly not enough. 1000 is probably more than the AI will need.
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July 9th, 2003, 07:55 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: Design Names
it depends on the length of the game... an AI with several types of attack ships, WPs, fighters and sats (etc) might need well over that.
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Let the game begin!
Green bug from outa space!
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July 10th, 2003, 01:52 AM
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First Lieutenant
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Join Date: Sep 2002
Location: Cannes, France
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Re: Design Names
It depends on the player. I generaly use the same name for a determinated ship function (mine sweeper, carrier, mine layer, pop transport, warp point creator...) and add roman figures for the Version. So I use about 30 names during a whole game.
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