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  #11  
Old July 18th, 2003, 12:53 AM
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Default Re: PBW : BETA TEST Highliner Mod

Error Highliner mod\data\quadranttype.txt

then a Demeanor Txt too
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  #12  
Old July 18th, 2003, 01:36 AM

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Default Re: PBW : BETA TEST Highliner Mod

there are now 3 open slots left to test this mod.

If you have never ever done testing before. It is quite fun. As it is the only time you can tell a modder to his/her face.... what were you thinking when you did that one

Wars happen to test out weapons and defences
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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #13  
Old July 18th, 2003, 03:24 AM
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Default Re: PBW : BETA TEST Highliner Mod

Quote:
Originally posted by mottlee:
Error Highliner mod\data\quadranttype.txt

then a Demeanor Txt too


I didn't modify either of those files in any of my iterations...
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  #14  
Old July 18th, 2003, 07:19 AM
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Default Re: PBW : BETA TEST Highliner Mod

No more open slots?
Oh well, I'll probably forget to check if you do open up one more anyway
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  #15  
Old July 18th, 2003, 11:13 AM
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Default Re: PBW : BETA TEST Highliner Mod

Ed - sorry, we've just closed out. I'll keep you in mind for later though.

Motlee - any luck on getting it to run yet?

Everybody - well, the Four Musketeers have assembled (me, Tesco, Gandalph, and Motlee). So here's the basics. I want to keep the game on the simple side, so...

Use one of the 20 shipsets (tweak using the racial points as you wish)

It will be a medium sized quadrant, vanilla SEIV generated (No Fyron stuff).

Last alliance/player standing wins.

Neutral AI's will be around.

Any other questions or suggestions?
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  #16  
Old July 18th, 2003, 02:02 PM
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Default Re: PBW : BETA TEST Highliner Mod

No I have not been able to get it to run yet.
Will open but there are no maps, and you can not use "styles" for race I am at work at this time but I can remove it and reinstall if you think it will help.
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  #17  
Old July 18th, 2003, 02:14 PM
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Default Re: PBW : BETA TEST Highliner Mod

Tesco - thanks. Don't take it personal.

Ed - stand by, I'm going to take Tesco's suggestion...

Motlee - I wish I could see your setup and know what's going on. It doesn't make sense. If you used the latest Version posted to my website, it should work. I'll double-check the zipfile this afternoon just to be sure...
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  #18  
Old July 18th, 2003, 02:16 PM

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Default Re: PBW : BETA TEST Highliner Mod

you can create an empire called tesco and assign me to the slot...

p.s. i recommend you work out the empires before hand so that we cover all aspects of the mod....
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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #19  
Old July 18th, 2003, 04:14 PM
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Default Re: PBW : BETA TEST Highliner Mod

Quote:
Originally posted by General Woundwort:

Motlee - I wish I could see your setup and know what's going on. It doesn't make sense. If you used the latest Version posted to my website, it should work. I'll double-check the zipfile this afternoon just to be sure...
Whitch set up? game? can not get it to do so computer is 200mhz 128meg ram 16 video have not had any trouble before, maybe too many mods? is there a limit? SE folder all most 1 gig in size
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  #20  
Old July 18th, 2003, 04:43 PM
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Default Re: PBW : BETA TEST Highliner Mod

Quote:
Originally posted by mottlee:
Whitch set up? game? can not get it to do so computer is 200mhz 128meg ram 16 video have not had any trouble before, maybe too many mods? is there a limit? SE folder all most 1 gig in size
Sorry - I meant folder/file set-up.
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