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July 18th, 2003, 12:53 AM
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Colonel
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Join Date: Feb 2001
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Re: PBW : BETA TEST Highliner Mod
Error Highliner mod\data\quadranttype.txt
then a Demeanor Txt too
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Kill em all let God sort em out
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July 18th, 2003, 01:36 AM
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General
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Location: Canada
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Re: PBW : BETA TEST Highliner Mod
there are now 3 open slots left to test this mod.
If you have never ever done testing before. It is quite fun. As it is the only time you can tell a modder to his/her face.... what were you thinking when you did that one
Wars happen to test out weapons and defences 
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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July 18th, 2003, 03:24 AM
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Lieutenant Colonel
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Re: PBW : BETA TEST Highliner Mod
Quote:
Originally posted by mottlee:
Error Highliner mod\data\quadranttype.txt
then a Demeanor Txt too
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I didn't modify either of those files in any of my iterations...
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July 18th, 2003, 07:19 AM
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Re: PBW : BETA TEST Highliner Mod
No more open slots?
Oh well, I'll probably forget to check if you do open up one more anyway 
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July 18th, 2003, 11:13 AM
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Lieutenant Colonel
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Re: PBW : BETA TEST Highliner Mod
Ed - sorry, we've just closed out. I'll keep you in mind for later though.
Motlee - any luck on getting it to run yet?
Everybody - well, the Four Musketeers have assembled (me, Tesco, Gandalph, and Motlee). So here's the basics. I want to keep the game on the simple side, so...
Use one of the 20 shipsets (tweak using the racial points as you wish)
It will be a medium sized quadrant, vanilla SEIV generated (No Fyron stuff).
Last alliance/player standing wins.
Neutral AI's will be around.
Any other questions or suggestions?
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July 18th, 2003, 02:02 PM
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Colonel
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Re: PBW : BETA TEST Highliner Mod
No I have not been able to get it to run yet.
Will open but there are no maps, and you can not use "styles" for race I am at work at this time but I can remove it and reinstall if you think it will help.
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Kill em all let God sort em out
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July 18th, 2003, 02:14 PM
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Lieutenant Colonel
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Re: PBW : BETA TEST Highliner Mod
Tesco - thanks. Don't take it personal.
Ed - stand by, I'm going to take Tesco's suggestion...
Motlee - I wish I could see your setup and know what's going on. It doesn't make sense. If you used the latest Version posted to my website, it should work. I'll double-check the zipfile this afternoon just to be sure...
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July 18th, 2003, 02:16 PM
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Re: PBW : BETA TEST Highliner Mod
you can create an empire called tesco and assign me to the slot...
p.s. i recommend you work out the empires before hand so that we cover all aspects of the mod....
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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July 18th, 2003, 04:14 PM
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Colonel
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Re: PBW : BETA TEST Highliner Mod
Quote:
Originally posted by General Woundwort:
Motlee - I wish I could see your setup and know what's going on. It doesn't make sense. If you used the latest Version posted to my website, it should work. I'll double-check the zipfile this afternoon just to be sure...
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Whitch set up? game? can not get it to do so computer is 200mhz 128meg ram 16 video have not had any trouble before, maybe too many mods? is there a limit? SE folder all most 1 gig in size
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Kill em all let God sort em out
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July 18th, 2003, 04:43 PM
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Lieutenant Colonel
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Re: PBW : BETA TEST Highliner Mod
Quote:
Originally posted by mottlee:
Whitch set up? game? can not get it to do so computer is 200mhz 128meg ram 16 video have not had any trouble before, maybe too many mods? is there a limit? SE folder all most 1 gig in size
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Sorry - I meant folder/file set-up.
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