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  #1  
Old July 18th, 2003, 04:14 PM
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Default Re: PBW : BETA TEST Highliner Mod

Quote:
Originally posted by General Woundwort:

Motlee - I wish I could see your setup and know what's going on. It doesn't make sense. If you used the latest Version posted to my website, it should work. I'll double-check the zipfile this afternoon just to be sure...
Whitch set up? game? can not get it to do so computer is 200mhz 128meg ram 16 video have not had any trouble before, maybe too many mods? is there a limit? SE folder all most 1 gig in size
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Old July 18th, 2003, 04:43 PM
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Default Re: PBW : BETA TEST Highliner Mod

Quote:
Originally posted by mottlee:
Whitch set up? game? can not get it to do so computer is 200mhz 128meg ram 16 video have not had any trouble before, maybe too many mods? is there a limit? SE folder all most 1 gig in size
Sorry - I meant folder/file set-up.
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Old July 18th, 2003, 11:20 PM
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Default Re: PBW : BETA TEST Highliner Mod

I got it to run, needed Stellarability Txt and systemtype Txt I just copy and paste from SE data runs

Set up Se4gold to Highliner to Ai, Data, Extra Im, Pics, Sound, folders

[ July 18, 2003, 22:31: Message edited by: mottlee ]
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Old July 19th, 2003, 12:15 AM
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Default Re: PBW : BETA TEST Highliner Mod

Motlee - good news! And I see you uploaded your empire.

Tesco - go ahead and resubmit your application.

Ed - the slot is open. Jump in.
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Old July 21st, 2003, 10:14 PM
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Default Re: PBW : BETA TEST Highliner Mod

Hey Tesco, are you still interested in joining? If so, I'll bump myself and reset the game to six players.
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Old July 22nd, 2003, 01:35 AM
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Default Re: PBW : BETA TEST Highliner Mod

Trying to run to get the feel of mod, getting AI Script Error, unable to load Highliner mod\ai\defalt_ai_speech, I do have this file in this folder any ideas?
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Old July 22nd, 2003, 03:29 AM
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Default Re: PBW : BETA TEST Highliner Mod

Quote:
Originally posted by mottlee:
Trying to run to get the feel of mod, getting AI Script Error, unable to load Highliner mod\ai\defalt_ai_speech, I do have this file in this folder any ideas?
That file was not altered. It should still be in the main game's ai folder, and still be usable.
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