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July 21st, 2003, 10:14 PM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
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Re: PBW : BETA TEST Highliner Mod
Hey Tesco, are you still interested in joining? If so, I'll bump myself and reset the game to six players.
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July 22nd, 2003, 01:35 AM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
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Re: PBW : BETA TEST Highliner Mod
Trying to run to get the feel of mod, getting AI Script Error, unable to load Highliner mod\ai\defalt_ai_speech, I do have this file in this folder any ideas?
__________________
Kill em all let God sort em out
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July 22nd, 2003, 03:29 AM
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Lieutenant Colonel
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Location: Virginia
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Re: PBW : BETA TEST Highliner Mod
Quote:
Originally posted by mottlee:
Trying to run to get the feel of mod, getting AI Script Error, unable to load Highliner mod\ai\defalt_ai_speech, I do have this file in this folder any ideas?
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That file was not altered. It should still be in the main game's ai folder, and still be usable.
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July 22nd, 2003, 03:35 AM
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General
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Join Date: Jul 2001
Location: Canada
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Re: PBW : BETA TEST Highliner Mod
hi... i was away for the weekend... P.S.
You can assign my nick to take over an empire in the admin page 
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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July 22nd, 2003, 03:41 AM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
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Re: PBW : BETA TEST Highliner Mod
Quote:
Originally posted by tesco samoa:
hi... i was away for the weekend... P.S.
You can assign my nick to take over an empire in the admin page
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Never mind, we're all signed up now anyways...
BTW, check your e-mail (that goes for all Shakedown players)
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July 23rd, 2003, 01:08 AM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
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Re: PBW : BETA TEST Highliner Mod
Quote:
Originally posted by General Woundwort:
quote: Originally posted by mottlee:
Trying to run to get the feel of mod, getting AI Script Error, unable to load Highliner mod\ai\defalt_ai_speech, I do have this file in this folder any ideas?
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That file was not altered. It should still be in the main game's ai folder, and still be usable. If it uses the main one then I can "rename/delete" the ones in the mod folder?!
__________________
Kill em all let God sort em out
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July 22nd, 2003, 03:14 PM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
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Re: PBW : BETA TEST Highliner Mod
That's just it. There shouldn't be any files in the mod folder that weren't altered by me. If there's an AI_speech file in the mod folder, it shouldn't be there (since I didn't alter any of the speech files up to this point). If there is a speech file in there, you should be able to delete it w/o problem.
Did anyone else get speech files in their zip for this mod? If so, I need to edit the zip.
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