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				July 18th, 2003, 11:20 PM
			
			
			
		  
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				Colonel 
				
				
				
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				Re: PBW : BETA TEST Highliner Mod
			 
             
			
		
		
		
		I got it to run, needed Stellarability Txt and systemtype Txt I just copy and paste from SE data  runs 
 
Set up   Se4gold to Highliner to Ai, Data, Extra Im, Pics, Sound, folders 
  
 [ July 18, 2003, 22:31: Message edited by: mottlee ] 
		
	
		
		
		
		
		
		
			
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				July 19th, 2003, 12:15 AM
			
			
			
		  
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				Lieutenant Colonel 
				
				
				
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				Re: PBW : BETA TEST Highliner Mod
			 
             
			
		
		
		
		Motlee - good news!  And I see you uploaded your empire. 
 
Tesco - go ahead and resubmit your application. 
 
Ed - the slot is open.  Jump in. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				July 19th, 2003, 01:44 AM
			
			
			
		  
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				General 
				
				
				
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				Re: PBW : BETA TEST Highliner Mod
			 
             
			
		
		
		
		general if you want kick me.... and then increase the number by 1  then add ed and me to the game     
I do not mind....
 
More the merrier  
		
	
		
		
		
		
		
		
			
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				July 21st, 2003, 10:14 PM
			
			
			
		  
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				Re: PBW : BETA TEST Highliner Mod
			 
             
			
		
		
		
		Hey Tesco, are you still interested in joining?  If so, I'll bump myself and reset the game to six players. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				July 22nd, 2003, 01:35 AM
			
			
			
		  
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				Re: PBW : BETA TEST Highliner Mod
			 
             
			
		
		
		
		Trying to run to get the feel of mod, getting AI Script Error, unable to load Highliner mod\ai\defalt_ai_speech, I do have this file in this folder any ideas? 
		
	
		
		
		
		
		
		
			
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				July 22nd, 2003, 03:29 AM
			
			
			
		  
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				Re: PBW : BETA TEST Highliner Mod
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by mottlee: 
Trying to run to get the feel of mod, getting AI Script Error, unable to load Highliner mod\ai\defalt_ai_speech, I do have this file in this folder any ideas?
			
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 That file was not altered.  It should still be in the main game's ai folder, and still be usable. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				July 22nd, 2003, 03:35 AM
			
			
			
		  
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				Re: PBW : BETA TEST Highliner Mod
			 
             
			
		
		
		
		hi... i was away for the weekend...  P.S. 
You can assign my nick to take over an empire in the admin page      
		
	
		
		
		
		
		
		
			
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old avatar =           http://www.shrapnelgames.com/cgi-bin...1051567998.jpg         
    Hey GUTB where did you go...???
 
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly 
			  
		
		
		
		
		
		
	
		
		
	
	
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				July 22nd, 2003, 03:41 AM
			
			
			
		  
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				Re: PBW : BETA TEST Highliner Mod
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by tesco samoa: 
hi... i was away for the weekend...  P.S. 
 
You can assign my nick to take over an empire in the admin page      
			
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 Never mind, we're all signed up now anyways... 
 
BTW, check your e-mail (that goes for all Shakedown players) 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				July 22nd, 2003, 03:14 PM
			
			
			
		  
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				Re: PBW : BETA TEST Highliner Mod
			 
             
			
		
		
		
		That's just it.  There shouldn't be any files in the mod folder that weren't altered by me.  If there's an AI_speech file in the mod folder, it shouldn't be there (since I didn't alter any of the speech files up to this point).  If there is a speech file in there, you should be able to delete it w/o problem. 
 
Did anyone else get speech files in their zip for this mod?  If so, I need to edit the zip. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				July 23rd, 2003, 01:00 AM
			
			
			
		  
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				Re: PBW : BETA TEST Highliner Mod
			 
             
			
		
		
		
		Now getting one for politecs (sp) and in the 104 zip there is a defalt research txt 
 
fixed    copy/paste defalt from se dir to highliner 
 
also how do you turn OFF the Ding???? 
  
 [ July 23, 2003, 00:23: Message edited by: mottlee ] 
		
	
		
		
		
		
		
		
			
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