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  #41  
Old July 24th, 2003, 12:44 PM

tesco samoa tesco samoa is offline
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Default Re: PBW : BETA TEST Highliner Mod

your missing a few files in your data directory

compare it with the stock one
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He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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  #42  
Old July 24th, 2003, 02:48 PM
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Default Re: PBW : BETA TEST Highliner Mod

I was told that whatever files were not found in the mod's folders, the game would automatically default to the stock game's files and folders. Was this incorrect?
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  #43  
Old July 24th, 2003, 07:37 PM
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Default Re: PBW : BETA TEST Highliner Mod

I have just copy and paste any/all files that have been a promlem into the AI folder it fixes the errors, I have had errors in other mods looking for a "Rider" tech so i do the same there my SE folder is getting close to 1 Gig in size (1/4 of my drive)
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  #44  
Old August 4th, 2003, 06:39 PM
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Default Re: PBW : BETA TEST Highliner Mod

OK, I'm back from vacation (mentally as well as physically) and I want to get this show on the road. One point, though - it appears that I (par for the course) messed up the zip files for the mod again (didn't put all the unmodded default data files in the data folder evidently), so I'm going to do a re-release this evening. I'll post here when the website is updated, then we can (hopefully) get this thing going.
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  #45  
Old August 5th, 2003, 01:45 AM
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Default Re: PBW : BETA TEST Highliner Mod

Quote:
Originally posted by mottlee:
I have just copy and paste any/all files that have been a promlem into the AI folder it fixes the errors, I have had errors in other mods looking for a "Rider" tech so i do the same there my SE folder is getting close to 1 Gig in size (1/4 of my drive)
Looks like it's time for a bigger drive

Actually, the computer I first installed MOO2 on had a 400 MB hard drive... and the game was 80 MB... and my brother also had a baseball game that was 100 MB... we had to swap them out a lot until we upgraded

Wait... the other mods are looking for a "Rider" tech? You didn't accidentally overwrite the default AI's with the Highliner Mod AI's, did you?
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  #46  
Old August 5th, 2003, 02:58 AM
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Default Re: PBW : BETA TEST Highliner Mod

OK, I reran the zipfile for the Mod (1.04a, available at my website - link in my sig), I tested it, and it works this time. I swear! Really!

Once Geo gets the server talking to the DSL network again, I'll send out an e-mail to all concerned and get things going - FINALLY!
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  #47  
Old August 25th, 2003, 09:17 PM
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Default Re: PBW : BETA TEST Highliner Mod

I've sent several e-mails out the Last few days, and Dirk123 has not responded to anything yet. I'll give him until midnight EST to get his empire in - if not, I'll kick his spot and start the game. I think we've waited long enough.
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  #48  
Old August 25th, 2003, 09:23 PM
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Default Re: PBW : BETA TEST Highliner Mod

Well I'm ready....I think....had it up and running have to get used to making "riders" not what I normaly play with
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  #49  
Old August 27th, 2003, 02:12 AM
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Default Re: PBW : BETA TEST Highliner Mod

Good news - the game is up and running. Go to PBW and get the first turn!

Bad news - Tesco will be on vacation this weekend. So we'll be on ALPU for the time being.

Well, it's up and running. One giant step for lepine-kind.
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  #50  
Old August 27th, 2003, 03:01 AM

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Default Re: PBW : BETA TEST Highliner Mod

1. Like how you have 1000 kt down pact on designs. Very well thought out.

2. Storage is a little low for the scope of the beginning of the game. Perhaps 3x the size of intitial cargo ??
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Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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