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July 24th, 2003, 12:44 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: PBW : BETA TEST Highliner Mod
your missing a few files in your data directory
compare it with the stock one 
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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July 24th, 2003, 02:48 PM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
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Re: PBW : BETA TEST Highliner Mod
I was told that whatever files were not found in the mod's folders, the game would automatically default to the stock game's files and folders. Was this incorrect?
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July 24th, 2003, 07:37 PM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
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Re: PBW : BETA TEST Highliner Mod
I have just copy and paste any/all files that have been a promlem into the AI folder it fixes the errors, I have had errors in other mods looking for a "Rider" tech so i do the same there my SE folder is getting close to 1 Gig in size  (1/4 of my drive)
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Kill em all let God sort em out
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August 4th, 2003, 06:39 PM
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Lieutenant Colonel
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Location: Virginia
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Re: PBW : BETA TEST Highliner Mod
OK, I'm back from vacation (mentally as well as physically) and I want to get this show on the road. One point, though - it appears that I (par for the course) messed up the zip files for the mod again (didn't put all the unmodded default data files in the data folder evidently), so I'm going to do a re-release this evening. I'll post here when the website is updated, then we can (hopefully) get this thing going.
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August 5th, 2003, 01:45 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: PBW : BETA TEST Highliner Mod
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August 5th, 2003, 02:58 AM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
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Re: PBW : BETA TEST Highliner Mod
OK, I reran the zipfile for the Mod (1.04a, available at my website - link in my sig), I tested it, and it works this time. I swear! Really!
Once Geo gets the server talking to the DSL network again, I'll send out an e-mail to all concerned and get things going - FINALLY!
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August 25th, 2003, 09:17 PM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
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Re: PBW : BETA TEST Highliner Mod
I've sent several e-mails out the Last few days, and Dirk123 has not responded to anything yet. I'll give him until midnight EST to get his empire in - if not, I'll kick his spot and start the game. I think we've waited long enough.
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August 25th, 2003, 09:23 PM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
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Re: PBW : BETA TEST Highliner Mod
Well I'm ready....I think....had it up and running have to get used to making "riders" not what I normaly play with
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Kill em all let God sort em out
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August 27th, 2003, 02:12 AM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
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Re: PBW : BETA TEST Highliner Mod
Good news - the game is up and running. Go to PBW and get the first turn!
Bad news - Tesco will be on vacation this weekend. So we'll be on ALPU for the time being.
Well, it's up and running. One giant step for lepine-kind.
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August 27th, 2003, 03:01 AM
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General
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Join Date: Jul 2001
Location: Canada
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Re: PBW : BETA TEST Highliner Mod
1. Like how you have 1000 kt down pact on designs. Very well thought out.
2. Storage is a little low for the scope of the beginning of the game. Perhaps 3x the size of intitial cargo ??
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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