|
|
|
 |
|

July 28th, 2003, 07:13 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Gamey Tactics and Bug Exploits Thread
Quote:
Originally posted by geoschmo:
Actually that might be the best place for it.
Geoschmo
|
Nope. I doubt most people read it very often. I know I certainly do not read it very often. Being on the game creation place at PBW is THE BEST place for this to be. It can be in both places, sure. But, it is still imperative that it be on the PBW site.
Didn't mean to have two Posts... oh well... not as if my post count is really affected by it...
1. Trading with AIs.
2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate.
3. Retroseries building.
4. Surrendering to allies to merge empires together.
5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy.
6. Surrendering your empire when you just want to leave the game.
7. Surrendering to the empire attacking you.
8. Intelligence projects.
9. Gifting/trading planets.
10. Gifting a planet for the primary purpose of keeping an another player alive.
11. Tech sharing.
12. Gifting/trading population.
13. Gifting/trading colony techs.
14. Min/maxing empire setup.
15. Allies laying mines in the same sector to get more than 100 mines in it.
16. Turtling yourself into a corner using Warp Point closers and System Gravitational Shields.
17. Declaring war on an ally and attacking at the same turn.
18. Moving ships over enemy planets and then declaring war to bypass mine fields.
19. Email diplomacy between players when races haven't met in the game yet.
20. Gifting/trading ships.
21. Mothballing ships to get around the maximum ship limits.
22. Gifting ships to an ally to get around the maximum ship limits.
23. Allied victory or Last Man Standing victory conditions must be chosen and declared, or there will usually be some friction towards the end of the game.
[ July 28, 2003, 06:17: Message edited by: Imperator Fyron ]
|

July 28th, 2003, 04:00 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Gamey Tactics and Bug Exploits Thread
Quote:
Originally posted by Imperator Fyron:
quote: Originally posted by geoschmo:
Actually that might be the best place for it.
Geoschmo
|
Nope. I doubt most people read it very often. I know I certainly do not read it very often. Being on the game creation place at PBW is THE BEST place for this to be. It can be in both places, sure. But, it is still imperative that it be on the PBW site.
I wasn't really clear on what I meant there. I still intend to update the game creation page to remind owners to consider these points. But per our conversation Last night I never intended to include the whole list in the game setup script. I was just going to briefly mention it and include a link to a page with the complete updated list. As far as where to put the updated list I the Encyclopedia Malfadorica is ideal because then the community can contribute to keeping it updated.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

July 28th, 2003, 05:04 PM
|
 |
Captain
|
|
Join Date: Nov 2002
Location: Finland
Posts: 864
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Gamey Tactics and Bug Exploits Thread
Quote:
Originally posted by Imperator Fyron:
21. Mothballing ships to get around the maximum ship limits.
|
Mothballing ships won't get you over the maximum limit.
__________________
'The surest sign that there is intelligent life elsewhere in the universe is that none of it has tried to contact us.' Calvin and Hobbes
Are you tough enough to be the King of the Hill?
|

July 28th, 2003, 05:34 PM
|
First Lieutenant
|
|
Join Date: Feb 2001
Location: NJ
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Gamey Tactics and Bug Exploits Thread
Quote:
Originally posted:
15. Allies laying mines in the same sector to get more than 100 mines in it.
|
I thought this was inconsequential; first one empires mines are swept, then the next. All you need is 100 minesweeping capability.
|

July 28th, 2003, 05:41 PM
|
First Lieutenant
|
|
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Gamey Tactics and Bug Exploits Thread
The Talisman
Bezerker
|

July 28th, 2003, 05:42 PM
|
 |
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Gamey Tactics and Bug Exploits Thread
Oh heck, while we're attempting a cannonical list :
16 and one half: Missing several turns without explanation
[ July 28, 2003, 16:47: Message edited by: Arkcon ]
|

July 28th, 2003, 05:44 PM
|
 |
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Gamey Tactics and Bug Exploits Thread
Quote:
Originally posted by Stone Mill:
quote: Originally posted:
15. Allies laying mines in the same sector to get more than 100 mines in it.
|
I thought this was inconsequential; first one empires mines are swept, then the next. All you need is 100 minesweeping capability. Sorry, but no sir. I would provide witnesses, but all of them are in dead fleets. The (default) limit is 100 mines per sector per empire. This means that the maximum number of mines in a sector is 100 * (No. of players). Note that 2 players must have a peace treaty in order to co-mine a sector. They still follow the rule of only enemy mines "attack" your ships. But if you don't have a peace treaty with the owners of those mines, you could potentially face 100 * (No. of players -1) mines in a sector. So 100 minesweeping capability will NOT protect you against this tactic. I am not sure on the order of sweeping in this case. Probably like the default: first laid = first swept.
On the subject of "gamey", I think this is perfectly legitimate gameplay.
Slick.
[ July 28, 2003, 16:47: Message edited by: Slick ]
__________________
Slick.
|

July 28th, 2003, 06:52 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Gamey Tactics and Bug Exploits Thread
Quote:
On the subject of "gamey", I think this is perfectly legitimate gameplay.
|
Again, please post nothing of this sort in this thread. It does not matter if you think a particular item is gamey or not. Some people do, so it goes on the list.
Quote:
Originally posted by Asmala:
quote: Originally posted by Imperator Fyron:
21. Mothballing ships to get around the maximum ship limits.
|
Mothballing ships won't get you over the maximum limit. Yes it will. Mothballed ships do not count towards your ship total.
[ July 28, 2003, 17:53: Message edited by: Imperator Fyron ]
|

July 28th, 2003, 06:55 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Gamey Tactics and Bug Exploits Thread
Quote:
Originally posted by Imperator Fyron:
quote: Originally posted by Asmala:
quote: Originally posted by Imperator Fyron:
21. Mothballing ships to get around the maximum ship limits.
|
Mothballing ships won't get you over the maximum limit. Yes it will. Mothballed ships do not count towards your ship total. Asmala is correct here. I explained this the Last time it came up but you might have missed it. It was towards the end of the conversation.
The mothballed ships don't show up in the score screen, but they do show up in the ships screen and they will stop you from building new ships and getting over the ship limit.
Geoschmo
[ July 28, 2003, 17:56: Message edited by: geoschmo ]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

July 28th, 2003, 07:08 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Gamey Tactics and Bug Exploits Thread
Quote:
Originally posted by spoon:
The Talisman
Bezerker
|
These don't really fit the role of gamey tactics. Though technically, Berzerkers falls under the min/maxing Category, and Talismans does sort of too.
Geo:
Seems I was mislead in a game I was hosting with a 100 ship limit. Oh well.
1. Trading with AIs.
2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate.
3. Retroseries building.
4. Surrendering to allies to merge empires together.
5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy.
6. Surrendering your empire when you just want to leave the game.
7. Surrendering to the empire attacking you.
8. Intelligence projects.
9. Gifting/trading planets.
10. Gifting a planet for the primary purpose of keeping an another player alive.
11. Tech sharing.
12. Gifting/trading population.
13. Gifting/trading colony techs.
14. Min/maxing empire setup.
15. Allies laying mines in the same sector to get more than 100 mines in it.
16. Turtling yourself into a corner using Warp Point closers and System Gravitational Shields.
17. Declaring war on an ally and attacking at the same turn.
18. Moving ships over enemy planets and then declaring war to bypass mine fields.
19. Email diplomacy between players when races haven't met in the game yet.
20. Gifting/trading ships.
21. Gifting ships to an ally to get around the maximum ship limits.
22. Allied victory or Last Man Standing victory conditions must be chosen and declared, or there will usually be some friction towards the end of the game.
[ July 28, 2003, 18:09: Message edited by: Imperator Fyron ]
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|