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  #1  
Old July 28th, 2003, 06:55 PM
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Default Re: Gamey Tactics and Bug Exploits Thread

Quote:
Originally posted by Imperator Fyron:
quote:
Originally posted by Asmala:
quote:
Originally posted by Imperator Fyron:

21. Mothballing ships to get around the maximum ship limits.
Mothballing ships won't get you over the maximum limit.
Yes it will. Mothballed ships do not count towards your ship total.

Asmala is correct here. I explained this the Last time it came up but you might have missed it. It was towards the end of the conversation.

The mothballed ships don't show up in the score screen, but they do show up in the ships screen and they will stop you from building new ships and getting over the ship limit.

Geoschmo

[ July 28, 2003, 17:56: Message edited by: geoschmo ]
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  #2  
Old July 28th, 2003, 07:08 PM
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Default Re: Gamey Tactics and Bug Exploits Thread

Quote:
Originally posted by spoon:
The Talisman
Bezerker
These don't really fit the role of gamey tactics. Though technically, Berzerkers falls under the min/maxing Category, and Talismans does sort of too.

Geo:
Seems I was mislead in a game I was hosting with a 100 ship limit. Oh well.

1. Trading with AIs.
2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate.
3. Retroseries building.
4. Surrendering to allies to merge empires together.
5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy.
6. Surrendering your empire when you just want to leave the game.
7. Surrendering to the empire attacking you.
8. Intelligence projects.
9. Gifting/trading planets.
10. Gifting a planet for the primary purpose of keeping an another player alive.
11. Tech sharing.
12. Gifting/trading population.
13. Gifting/trading colony techs.
14. Min/maxing empire setup.
15. Allies laying mines in the same sector to get more than 100 mines in it.
16. Turtling yourself into a corner using Warp Point closers and System Gravitational Shields.
17. Declaring war on an ally and attacking at the same turn.
18. Moving ships over enemy planets and then declaring war to bypass mine fields.
19. Email diplomacy between players when races haven't met in the game yet.
20. Gifting/trading ships.
21. Gifting ships to an ally to get around the maximum ship limits.
22. Allied victory or Last Man Standing victory conditions must be chosen and declared, or there will usually be some friction towards the end of the game.

[ July 28, 2003, 18:09: Message edited by: Imperator Fyron ]
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  #3  
Old July 28th, 2003, 07:16 PM

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Default Re: Gamey Tactics and Bug Exploits Thread

Quote:
Originally posted by Slick:
So 100 minesweeping capability will NOT protect you against this tactic.
Actually, I think you are a little off with this statement-

The way the game engine works, an empire's mines are swept one at a time, soo 100 minesweeping capability is applied each time. Therefore, a player is protected against needing to sweep more that 100 at a point no matter how many empires lay mines there.

I do remember asking this specifically a while back. And in all my games, I've seen it work this way, IIRC.
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Old July 28th, 2003, 07:19 PM
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Default Re: Gamey Tactics and Bug Exploits Thread

I can say from experience that if there are more than 100 enemy mines in a sector from 2 or more enemy empires, having 100 minsweepers will sweep the first 100 and your ship(s) WILL be damaged by the remainder. I have seen this on more than one occasion. Of course, if your fleet can sweep more than the number of mines in the sector, they will all be swept, obviously.

Slick.
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Old July 28th, 2003, 07:20 PM

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Default Re: Gamey Tactics and Bug Exploits Thread

Run tests. Trade Saves.
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Old July 28th, 2003, 09:55 PM
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Default Re: Gamey Tactics and Bug Exploits Thread

Quote:
Originally posted by Slick:
I can say from experience that if there are more than 100 enemy mines in a sector from 2 or more enemy empires, having 100 minsweepers will sweep the first 100 and your ship(s) WILL be damaged by the remainder. I have seen this on more than one occasion. Of course, if your fleet can sweep more than the number of mines in the sector, they will all be swept, obviously.

Slick.
Gotta back Slick up on this one. In the Challenge Match, I've run into more than 100 mines in a sector twice now and taken a lot of damage from the ones above 100 that were left.
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Old July 28th, 2003, 09:57 PM
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Default Re: Gamey Tactics and Bug Exploits Thread

If you want to discuss the mines further, please take it to a different thread.
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