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August 12th, 2003, 06:13 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Gamey Tactics and Bug Exploits Thread
Any more suggestions?
1. Trading with AIs or with human empires that you know are currently under AI control.
2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate.
3. Retroseries building.
4. Surrendering to allies to merge empires together.
5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy.
6. Surrendering your empire when you just want to leave the game.
7. Surrendering to the empire attacking you.
8. Intelligence projects.
9. Gifting/trading planets.
10. Gifting a planet for the primary purpose of keeping another player alive.
11. Tech sharing.
12. Gifting/trading population.
13. Gifting/trading colony techs.
14. Min/maxing empire setup.
15. Allies laying mines in the same sector to get more than 100 mines in it.
16. Turtling yourself into a corner using Warp Point closers and System Gravitational Shields.
17. Declaring war on an ally and attacking at the same turn.
18. Moving ships over enemy planets and then declaring war to bypass mine fields.
19. Email diplomacy between players when races haven't met in the game yet.
20. Gifting/trading ships.
21. Gifting ships to an ally to get around the maximum ship limits.
22. Allied victory or Last Man Standing victory conditions must be chosen and declared, or there will usually be some friction towards the end of the game.
23. Talismans.
24. Using annoying/deceptive shipsets and informing people of what ship set you will be using prior to game start.
25. Emergency building when there is no emergency.
26. Pre-arranged alliances in non-explicitly team games.
27. Using an empty (no population) colonizer to:
-acquire ruin tech in hostile territory
-set up an outpost in hostile territory
-prevent enemy capture of a planet, especially a desirable planet. (Usually done in disputed territory.
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August 25th, 2003, 04:20 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Gamey Tactics and Bug Exploits Thread
Quote:
25. Emergency building when there is no emergency.
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How is that gamey? You overpay for it later with the 25% cool-off rate, and overall your build rate decreases when using E-build.
It would be like saying you're not allowed to overwork your planets in SE3.
[ August 25, 2003, 15:24: Message edited by: Suicide Junkie ]
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August 25th, 2003, 05:42 PM
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Corporal
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Join Date: Jan 2003
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Re: Gamey Tactics and Bug Exploits Thread
Too many Posts to see if this was mentioned yet. I personally like this one:
Laying 99 mines on a WP (game limit 100) then arriving with another minelayer the next turn and laying an additional 20-30 mines, thus beating the 100 mine limit.
But let's face it, 90% of these things "some may consider cheating" are simply using the game to it's full potential. Like tech trading. You may consider it cheating to ally with someone and quickly max out eachother's tech, but in reality it's good practice. Now, once the list here is complete, I suggest going to Malfador and presenting it to them and then ask them to cross out those items in the list THEY do not consider cheating and part of the game.
Just an idea.
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August 25th, 2003, 06:11 PM
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Colonel
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Location: Connecticut
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Re: Gamey Tactics and Bug Exploits Thread
Quote:
Originally posted by Tigbit:
Laying 99 mines on a WP (game limit 100) then arriving with another minelayer the next turn and laying an additional 20-30 mines, thus beating the 100 mine limit.
Just an idea.
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Just a quick heads up. Exploit removed in latest patch. 'SOk to miss it. This list is long. But the new gamey tactic is two allies laying 100 mines each against a common enemy. Not gamey IMHO, maybe they need to be there for use against each other?
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August 25th, 2003, 08:23 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Gamey Tactics and Bug Exploits Thread
Quote:
Originally posted by Suicide Junkie:
quote: 25. Emergency building when there is no emergency.
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How is that gamey? You overpay for it later with the 25% cool-off rate, and overall your build rate decreases when using E-build.
It would be like saying you're not allowed to overwork your planets in SE3. Again, this is not a list of things that are gamey, but things that might be gamey. Some people consider it gamey, so it is on the list.
Quote:
But let's face it, 90% of these things "some may consider cheating" are simply using the game to it's full potential.
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Quote:
But the new gamey tactic is two allies laying 100 mines each against a common enemy. Not gamey IMHO, maybe they need to be there for use against each other?
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Again, comments on whether something is gamey or not are not for this thread. This is only to collect what some people consider gamey. Please make these comments elsewhere.
[ August 25, 2003, 19:26: Message edited by: Imperator Fyron ]
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August 25th, 2003, 08:27 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Gamey Tactics and Bug Exploits Thread
Any more suggestions?
1. Trading with AIs or with human empires that you know are currently under AI control.
2. Building multiple training facilities on each planet in a sector (moons) to multiply the training rate.
3. Retroseries building.
4. Surrendering to allies to merge empires together.
5. Surrendering to an ally or other 3rd party to keep what is left of your empire from going to the enemy.
6. Surrendering your empire when you just want to leave the game.
7. Surrendering to the empire attacking you.
8. Intelligence projects.
9. Gifting/trading planets.
10. Gifting a planet for the primary purpose of keeping another player alive.
11. Tech sharing.
12. Gifting/trading population.
13. Gifting/trading colony techs.
14. Min/maxing empire setup.
15. Allies laying mines in the same sector to get more than 100 mines in it.
16. Turtling yourself into a corner using Warp Point closers and System Gravitational Shields.
17. Declaring war on an ally and attacking at the same turn.
18. Moving ships over enemy planets and then declaring war to bypass mine fields.
19. Email diplomacy between players when races haven't met in the game yet.
20. Gifting/trading ships.
21. Gifting ships to an ally to get around the maximum ship limits.
22. Allied victory or Last Man Standing victory conditions must be chosen and declared, or there will usually be some friction towards the end of the game.
23. Talismans.
24. Using annoying/deceptive shipsets and informing people of what ship set you will be using prior to game start.
25. Emergency building when there is no emergency.
26. Pre-arranged alliances in non-explicitly team games.
27. Using an empty (no population) colonizer to:
-acquire ruin tech in hostile territory
-set up an outpost in hostile territory
-prevent enemy capture of a planet, especially a desirable planet. (Usually done in disputed territory.
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August 26th, 2003, 05:48 AM
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Sergeant
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Join Date: Feb 2001
Location: Parts Unknown, NY
Posts: 295
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Re: Gamey Tactics and Bug Exploits Thread
28.Playing the game....that is SOOOOO gamey!!
Do cheap Posts count as gamey? Or is that an exploit?
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I'm about to turn it up a notch!!
Where's the ka-boom? There was supposed to be an Earth-shattering ka-boom!
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October 21st, 2004, 07:50 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Gamey Tactics and Bug Exploits Thread
Quote:
Imperator Fyron said:
27. Using an empty (no population) colonizer to:
-acquire ruin tech in hostile territory
-set up an outpost in hostile territory
-prevent enemy capture of a planet, especially a desirable planet. (Usually done in disputed territory)
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Hmm. I don't think any of these are too cheesey unless used against the AI. And I'm making a mental note for our next common pbw game. You can't capture a planet with no population?
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October 15th, 2005, 11:58 AM
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Major General
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Join Date: Jan 2005
Location: In your mind.
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Re: Gamey Tactics and Bug Exploits Thread
31. Signing up multiple times on PBW without anyone else knowing and entering a game where half of the players are you, acting like you're at war, while you're actually building up massive invasion fleets. Once they're done, you make Partnerships with all of yourself and crush all opposition in not more than a few years.
32. Contacting other players from a game you're in by e-mail and negotiate an unofficial alliance without anyone else knowing.
33. Always attacking the same person relentlessly just because he dealt you a major can of whoop-a** in an earlier game. (i.e. Holding a grudge)
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