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August 5th, 2003, 01:41 AM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Thanked 7 Times in 5 Posts
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Re: #se4 Guests
__________________
The Ed draws near! What dost thou deaux?
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August 5th, 2003, 01:51 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: #se4 Guests
Have we forgotten about the #se4 Web Site?
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August 5th, 2003, 02:54 AM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
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Re: #se4 Guests
Wow, I'm honored that you would include me.
Ship set design class???
If you're talking about creating ship sets, I have 2 Doga's and a cut and paste from another proggy. Atrocities would be the one to invite for this.
If you're talking about designing your ship layout, component speaking, in game, I still get surprised by the multitude of different ways to configure a ship.
I am familiar with many different aspects of this game; AI making, shipset making, Modding, and playing; but I don't know if I qualify in any one area enough to be a guest speaker. I like to think of myself as an alien of all trades, and a master jedi of none. If you would still like me to field questions at one of your sessions, I will do my best.
EDIT _ For instance, I just found out that fighter bays can land troops to conquer a planet.
[ August 05, 2003, 01:55: Message edited by: Gandalph ]
__________________
All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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August 5th, 2003, 03:04 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: #se4 Guests
Quote:
For instance, I just found out that fighter bays can land troops to conquer a planet.
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Yeah, that is the problem with totally generic cargo bays... the game needs some sort of "drop troops" ability that adds to the max kT of troops you can drop in a combat.
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August 5th, 2003, 04:05 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: #se4 Guests
Quote:
Originally posted by Imperator Fyron:
quote: For instance, I just found out that fighter bays can land troops to conquer a planet.
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Yeah, that is the problem with totally generic cargo bays... the game needs some sort of "drop troops" ability that adds to the max kT of troops you can drop in a combat. Perhaps a separate ability and component specifically to launch/recover troops?
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August 5th, 2003, 04:34 AM
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General
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Join Date: Jul 2001
Location: Canada
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Re: #se4 Guests
please perhaps another thread for this conversation... i would like to keep it on topic for se4 guests. thanks
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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August 5th, 2003, 04:12 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: #se4 Guests
Gand you make fantastic ships.
Also Kwoks skool of Planet Design was a perfect format for the guest speakers if they wish to run a workshop or tutorial.
Or you can just chat.
Both styles are great.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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