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  #1  
Old August 11th, 2003, 11:57 PM
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Gozra Gozra is offline
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Default Re: Hidden facts of SE IV

Hidden knowledge of SEIV.
Actually this thread should be named
"Why didn't I think of that!"

When creating planets create the planet then move on to the next asteroid field once set inmotion you can create 1 planet per turn.

In the empire options page turn off the "Clear orders when entering a system with enemy presence"

Plasma Missiles are the best.

Never trust an AI or human player
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Old August 12th, 2003, 12:29 AM
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Default Re: Hidden facts of SE IV

Quote:
Originally posted by Gozra:
...Plasma Missiles are the best.

...
No, the shrieking sound of Space Parasite equals the lamenations of your women (copy right - next California governer)
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Old August 12th, 2003, 12:47 AM

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Default Re: Hidden facts of SE IV

plasma missiles are the best.
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  #4  
Old August 12th, 2003, 02:03 AM
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Default Re: Hidden facts of SE IV

"Organics planets are best!"
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Old August 12th, 2003, 02:54 AM
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Default Re: Hidden facts of SE IV

[quote]Originally posted by Arkcon:
Quote:
Originally posted by JurijD:
[qb]Hey, I wonder if anyone has compiled a list of "hidden facts" of SE IV. I mean things like

- "special" weapon to hit modifiers that are not revealed either in the manual nor the game menus themselves (Wave motion gun +30%, Torpedoes ???, etc.)
.
Hmm. 'Kay, see, anyone can read the text files and find out. There's been a couple lists like this. They should all be in the newbie faq, for examples, it being so huge.

Quote:

From the FAQ:

2.8.3 Point Defense Cannons (PDC)’s get a 70% to-hit bonus. (components.txt)
2.8.4 Incinerator beams get a 10% to hit bonus. (components.txt)
2.8.5 Wave-motion Guns get a 30% to hit bonus. (components.txt)
2.8.6 High-energy magnifiers get a 30% to hit bonus. (components.txt)
2.8.7 Tachyon canons get a 10% to hit bonus. (components.txt)
2.8.8 Mental singularity generators get at 20% to hit bonus. (components.txt)

Slick.
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Old August 12th, 2003, 03:38 AM
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Default Re: Hidden facts of SE IV

Quote:
Originally posted by JurijD:
Hey, I wonder if anyone has compiled a list of "hidden facts" of SE IV. I mean things like

- "special" weapon to hit modifiers that are not revealed either in the manual nor the game menues themselves (Wave motion gun +30%, Torpedoes ???, etc.)
- fighters can leave a solar system by ordering them to attack the warp point
- the use of all those other weapons that are obvioulsy useless because they have a ridiculous damage/(fire_rate*size) ratio

... add your own, I´m sure people would like to hear them.
Have you read the Newbie FAQ's thread at the top of this forum? It contains a lot of info. There is also a good strategy thread floating around. There is a link to is in the Second thread of the forum.
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  #7  
Old August 12th, 2003, 11:36 AM

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Default Re: Hidden facts of SE IV

Quote:
Originally posted by Krsqk:
"Organics planets are best!"
Krsqk, have you played with Taera in your game??
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