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August 16th, 2003, 10:48 AM
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Corporal
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Join Date: Nov 2002
Location: Vancouver, Canada
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Re: Map for Star Trek Mod
LOL
Fyron, what do you mean by PM? It's all good! Jack was just pointing something you may have missed. Have you tried the map? If so, I would really like your feedback as you are one of the Uber players here.
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August 16th, 2003, 11:23 AM
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Major General
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Re: Map for Star Trek Mod
Quote:
Originally posted by userx:
LOL
Fyron, what do you mean by PM? It's all good! Jack was just pointing something you may have missed. Have you tried the map? If so, I would really like your feedback as you are one of the Uber players here.
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While I'm not Fyron, I can give an answer to the first portion of your post: PM is short for Private Message - it is one of the functions of the board, for communication between two individual members, with no significant chance for others to see or comment on the conversation (perhaps Moderators could, and the admins certainly could, but neither group abuses such permissions, to the best of my knoweledge). You can check for PM's by following the "my profile" link in the upper right hand corner of virtually every page you browse on these forums, or send one to a person by clicking the "profile" link on one of their Posts and using the "Send New Private Message" link (upper right hand region of their profile). You can reply to a PM by following the "Send Reply" link (again, upper right hand corner, but also lower right) on the private message. Here, I'll see about sending you one so you can see (Note that this only works if you have private Messages enabled in your profile). As for what he is objecting to, he takes offense with the part where I said he "can be a handful". He has a decent case, similar to some of the ones I have made on Posts of his in the past (which he rejected). The conversation is still on, however, so I will take no action on it as of yet. The post where he mentions the PM is partly (mostly?) to alert me to check for it.
Sorry if this post is overkill.
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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August 16th, 2003, 03:23 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Map for Star Trek Mod
Moderators can't view PMs...
Admins probably can't view them easily, though theoretically they could change your password and log in as you.
[ August 16, 2003, 14:24: Message edited by: Suicide Junkie ]
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August 16th, 2003, 04:01 PM
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Major General
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Re: Map for Star Trek Mod
A bit off topic here, but I'm referring to the system admins: the computer techs. How easy it is for them to read someone's PM depends on how the board is set up. If the .cgi format the board runs in is as open-source (given direct server access) as .php is, then it would be a surprisingly simple matter of finding that method in the code (a search for "private message", perhaps), digging out the query(s), and running it(them) independantly on the appropriet database(s) replacing the variable used for the currently active member with the target's member number; a copy/paste procedure - a matter of a few minutes, tops. If the board is compiled (and not a script like .php) and the system admins don't have access to the source, then it becomes much harder. Not that anyone would; it's an invasion of privacy - just that they could, which is as I stated.
Also, they wouldn't need to change your password, just look it up - there is a warning when you change your profile: "Note that your password is not encrypted and may be accessible by the message board administrators." If true, they can read it directly. Again, not that they would, just that they could.
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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August 16th, 2003, 09:45 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Map for Star Trek Mod
Most forum software packages store passwords in encrypted format. Just one more reason why UBB sucks...
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August 16th, 2003, 11:28 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Map for Star Trek Mod
Quote:
Originally posted by Jack Simth:
A bit off topic here, but I'm referring to the system admins: the computer techs. How easy it is for them to read someone's PM depends on how the board is set up. If the .cgi format the board runs in is as open-source (given direct server access) as .php is, then it would be a surprisingly simple matter of finding that method in the code (a search for "private message", perhaps), digging out the query(s), and running it(them) independantly on the appropriet database(s) replacing the variable used for the currently active member with the target's member number; a copy/paste procedure - a matter of a few minutes, tops. If the board is compiled (and not a script like .php) and the system admins don't have access to the source, then it becomes much harder. Not that anyone would; it's an invasion of privacy - just that they could, which is as I stated.
Also, they wouldn't need to change your password, just look it up - there is a warning when you change your profile: "Note that your password is not encrypted and may be accessible by the message board administrators." If true, they can read it directly. Again, not that they would, just that they could.
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Jack what are you up to? 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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August 16th, 2003, 11:38 PM
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Shrapnel Fanatic
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Location: USA
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Re: Map for Star Trek Mod
Quote:
Originally posted by userx:
For those of you that are interested, I've updated the Star Trek Mod Map. You can download the update here
I've moved the Vulcan system to the south east of Sol (where the Andorian system was) and moved the Andorian system between Vulcan and Sirius.
Also changed the values/size of the planets in the Klingon and Romulan home systems.
Have fun.
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I tried the link above but all I got was a funny looking error. Could you please zip the map or email it to me. Thanks.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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