Err, do you work in a cheese factory?
Thanks to you both for the info.
I found the 255 limit in the settings file right before coming back here.
One thing that could help off-set the slow down caused by extra large quadrants would be to reduce the average number of "objects" per system, right?
Has anyone tried a quadrant with say, 200 systems? Would the slow down for a 200 system quadrant be too ucomfortable using a P3 1 Ghz machine, and using the same average number of per system objects that the game normally generates?