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September 21st, 2003, 07:28 PM
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Shrapnel Fanatic
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Re: FQM Reactions
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So, I was just wondering if the mod had its effect placed on planet creation. If so, then something seems out of place with regards to generating random NONE atmospheres.
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I have no idea what determines the creation of new planets. I hope it is random, based off of the SectType.txt file... try running some other test games to see if this happens all the time, or if that game is just a freak of nature. PTF has noticed some really odd things with random events in some tests he has been doing, where some games will be overwhelmed with events, others are relatively barren. A computer's idea of "random" is not truly random, afterall.
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I always figured that a gas giant that small would break apart and essentially become a storm. And if they were really, really dense then they wouldn't be made of gas now would they?
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If I could change the name, I would change "gas giant" simply to "gas planet". Use some imagination. There are lots of ways one could explain small and tiny gas planets; I just like the added variety.
Also, keep in mind that the gas giants in Sol all have dense rocky cores. They are not entirely gas. I meant that the small and tiny gas planets could be really dense, for gas giants. They don't have to be dense enough to turn into liquids or solids.
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Have you taken a look at Atrocities SWII mod? I don't know if nhe based his system files off of FQM or not but he has a few alternate WP pics that look quite nice (like the bajoran wormhole and such).
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I like the multi-colored asteroids. I believe all of those WP pics are in the Image Mod... I just prefered the normal looking WPs.
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One thing that is evil was that he made all asteroids damaging. I've seen this cripple the AI.
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It is Andres' mod, and yes, he based if off of FQM. The damaging asteroids were from FQM, actually, though a much older Version. I greatly reduced the number of them and replaced them with other abilities that do not cripple AIs. Now, unless you get extremely unlucky, ship paths get at most diverted by a sector or two. An AI only rarely gets crippled from asteroids. Andres probably needs to update the asteroid abilities.
About asteroid values, I actually lowered the maximum value of asteroids from 300 to 200 because there are so many of them. And keep in mind that you can use the new quadrants in FQM 1.19/2.05 that have no asteroid rings in the standard systems, just 2 asteroid "fields" each (one is too boring ). They still have those big asteroid field systems, and a few sparse system types with asteroid rings though, but overall, 1000s of fewer asteroids. 
[ September 21, 2003, 18:32: Message edited by: Imperator Fyron ]
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September 21st, 2003, 09:02 PM
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Sergeant
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Location: Canada
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Re: FQM Reactions
IF:
Yes, the gas giants of the Sol system do have dense cores, but those cores are made of gasses being squeezed into a metal by the pressure of all the gas on top of it. A state that can only be sustained with a large enough amount of gas in one place (aka. a giant planet). Strip off the outer layers to a small or tiny sized core and the metalic hydrogen decompresses (quite spectacularly I would imagine) and you are left with a rather large storm.
Granted, there are some trace amounts of the hesvier elements in the various cores, but these are negligible compared to the vast amounts of hydrogen and such.
__________________
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-Albert Einstein
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September 22nd, 2003, 09:02 AM
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Shrapnel Fanatic
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Re: FQM Reactions
Well... more variety is not a bad thing IMO.
Does everything have to be realistic? When will you start complaining about warp points?  They are not realistic at all. Sure, there are theories that could lead to this stuff, but those are just theories, and they are not true in reality. 
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January 26th, 2004, 10:10 PM
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Lieutenant Colonel
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Re: FQM Reactions
FQM is a GREAT MOD Fyron.
I have a technical se4 question for the expert.
Fyron, is it possible a Black Hole can be remote mined?
If so this may open some doors, in mods.
If not, well it did not hurt to ask. 
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January 26th, 2004, 10:24 PM
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Lieutenant General
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Re: FQM Reactions
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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January 26th, 2004, 11:09 PM
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Colonel
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Re: FQM Reactions
Pretty much the only Solo I play is FQM-TDM. The painfull warp point tick me off, and they also restrict the AI. I don't care for them, or maybe I could just make them less common, as you suggested.
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January 26th, 2004, 11:17 PM
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Colonel
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Re: FQM Reactions
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