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September 30th, 2003, 05:02 AM
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Sergeant
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Join Date: Jun 2003
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Re: New Game
I might be able to help out with the artwork.
art sample
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Weird Worlds Rocks!
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September 30th, 2003, 06:56 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: New Game
don't you have to get the right's first before you can make something star trek?
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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September 30th, 2003, 09:56 AM
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Private
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Join Date: Apr 2003
Location: London
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Re: New Game
In answer to all questions:
Yes you have to have the licence IF you are selling the game. I plan to have it as freeware.
Was thinking of using DarkBasic, but havent set the language in concreet yet. It could be anything. I do have programming skills in C++ but I am willing to adopt any language.
The help I request IS NOT only programming, BUT any! EVEN if it means "Wouldnt be cool to do...." suggestions!
The game would be developed from scrath.
@Ed Kolis, I TOTALY LOVE THE SIG!
@Wydraz: Your artwork is fantastic!
I plan to mail/post the outline of the game, as I have thought it so far. Was thinking that whoever was interested, to add to the doc until its in a state where we can start coding individual things.
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September 30th, 2003, 10:32 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: New Game
rotating and 3d angle's are broke in darkbasic and complicated in pro. in fact, i recomend you either write your own in pro or only use the turn and pitch commands.
oh, and if your wondering about the rotate, it turns to each angle in sequence, not point at each, which is what makes pro's angle's hard to figure out.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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September 30th, 2003, 09:23 PM
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Corporal
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Join Date: Jan 2003
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Re: New Game
As much as I like the idea of making a 4x game similar to se4, only open source. I just don't think making it a star trek game would be a good idea.
It just seems star trek has been done to death in some many game I can't remember the name of half of them.
I presonally would like to see, an open source 4x game, that would take into account, ship sizes (big ships can't turn on a dime), weapon placement, and weapon arcs.
Then again I can't program so I don't think I would have much to offer such a project beyound orgintional and moral support.
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October 1st, 2003, 12:18 AM
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Sergeant
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Join Date: Jun 2003
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Re: New Game
Well, it makes no difference to me, but it might be better all around to just make an original game instead of 'stealing' from trek - maybe just use it as an influence. If it were moddable, of course, it could be made Star Trek, Star Wars, Babylon 5, and all the rest. That's always a bonus to most players.
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Weird Worlds Rocks!
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October 1st, 2003, 01:47 AM
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Corporal
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Join Date: Jan 2003
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Re: New Game
Good point, if any such game were to ever come about, easy modability (sp?) should be top on the list.
Quote:
Originally posted by Wydraz:
Well, it makes no difference to me, but it might be better all around to just make an original game instead of 'stealing' from trek - maybe just use it as an influence. If it were moddable, of course, it could be made Star Trek, Star Wars, Babylon 5, and all the rest. That's always a bonus to most players.
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