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  #1  
Old October 18th, 2003, 10:50 PM

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Default Re: Conquest Mod (Under Development)

Got a nit to pick. Two things Fyron.

One. You very nearly referred to Islam as a 'brand of Christianity'. Historical arguments aside, that is not something one should imply without a whole lot of qualification.

Two. While they are not monotheists, animists are also not polytheists. The structures and pantheons of gods that make up polytheism are not the same as the more casual idealization of certain objects and ideas that comes out of the belief that every object has an innate spirit that can interact with the surrounding world. Animism is not polytheism.

Now, since no one seems to have gotten offended yet, and this has turned into a discussion of religion, I'll hurry things along by making a lengthy argument that Catholics are polytheists and push the contentious monotheist even further into the minority... just kidding.
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Old October 18th, 2003, 11:21 PM
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Default Re: Conquest Mod (Under Development)

Quote:
Originally posted by Loser:
You very nearly referred to Islam as a 'brand of Christianity'. Historical arguments aside, that is not something one should imply without a whole lot of qualification.
How did he do that? I don't see any referrences to Islam being a branch of Christianity in Fyron's text.

Edit: And we're again going off topic...

[ October 18, 2003, 22:22: Message edited by: TerranC ]
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  #3  
Old October 18th, 2003, 11:31 PM
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Default Re: Conquest Mod (Under Development)

Islam is certainly not a branch of Christianity; it is a branch of Judaism ( j/k, though it is technically the same God that Judiasm, Christianty and Islam follow, just with major differences in regards to divine prophets and such). Loser is talking about my statement regarding the monotheistic religions in Africa being imported brands of Christianity. I should have said "Christianity or Islam", as there are plenty of Muslims in northern and eastern Africa. I do not think there was ever a massive conVersion drive sponsered by Jews in Africa like there have been with Christianity and Islam, though I could be mistaken.

And how many animists are there around? Most animistic religions I know of also have a polytheistic pantheon...

But anyways, my whole point was that Monotheists are a relatively small minority on Earth (hence, "vast majority are polythesists"). Now back to your regularly scheduled Conquest Mod (hopefully with more generic terms in the future).

[ October 18, 2003, 22:35: Message edited by: Imperator Fyron ]
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Old October 19th, 2003, 02:59 AM
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Default Re: Conquest Mod (Under Development)

Getting back on topic...

This sounds like a great mod, Atrocities. I was thinking of creating a mod loosely based on Civ/Alpha Centauri, with cultures based on political and economic structures found in human history (and a few MoO style alien ones as well). Here's what I came up with: link
Please feel free to borrow/steal from these.

If you would like another collaborator on your mod, please let me know. Perhaps some of my ideas would fit into this mod?
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Old October 21st, 2003, 01:05 AM
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Default Re: Conquest Mod (Under Development)

Quote:
Originally posted by Chronon:
Getting back on topic...

This sounds like a great mod, Atrocities. I was thinking of creating a mod loosely based on Civ/Alpha Centauri, with cultures based on political and economic structures found in human history (and a few MoO style alien ones as well). Here's what I came up with: link
Please feel free to borrow/steal from these.

If you would like another collaborator on your mod, please let me know. Perhaps some of my ideas would fit into this mod?
Thank you for the link. As I get parts of the mod done and running, I will could use help in testing it and adding removing items.

I wanted to keep all of the SE IV technology intact while adding some new stuff. Ideally I would love to turn the starscape into a blue ocean and the planets into various size islands.

Warp points would simply be accelerated distance points or votexes. But that will not happen.

Help is always welcome. If you can think of some good racial traits with a good technology tree that would be great.

This is what I have so far:

Militaristic
Race gains access to larger starbases, ship classifications, Drones, adv. training facilities, troop technology, and minor mounts

Peaceful
Race gains access to limited mount that are limited to smaller ships sizes, improved happyness and production facilites, and planetary improvment facilities

Warp Engineers
Race gains access to faster engines, engine damaging weapons, and adv shield technology.

Advanced Carrier Technologies
Race gains access to advanced Carrier, fighter, Point Defense technology, and combat bonuses.

Advanced Stealth Abilities
Race gains access to advanced stealth abilities such as advanced cloaking, and sensor avoidance components.

Advanced Mount Technologies
Race gains access to advanced ship mount technology.

I also have some disadvange traits as well:

Poor Power Conservation
Un-Lucky
Propulsion Limitations
Poor Storage Techniques
Industrially Challenged
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  #6  
Old October 20th, 2003, 05:57 PM
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Default Re: Conquest Mod (Under Development)

Those look like very nice advanced traits. I like the idea of disadvantage traits as well. Perhaps you could borrow from Fyron's Adamant Mod, and call the poor storage disadvantage "Naturalists," because they sacrifice for the evironment?

As far as other traits...How about "Defensive Specialists" that gain extra PDC, Security Station, ECM, Shield and Armor options? Combine that one with "Peaceful" and you might be able to combat the inevitable "Militaristic" onslaught.

I'd be happy to help with testing, or whatever else you might need. I'll check here in from time to time to see how things are going.
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  #7  
Old October 20th, 2003, 06:47 PM
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Default Re: Conquest Mod (Under Development)

sounds kinda like the racial selection for stars!

shouldn't the warp engineers get warp manipulation technology?
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