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October 30th, 2003, 06:29 AM
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Re: Damage.txt (For SE5)
levels and %.
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October 30th, 2003, 08:20 AM
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Re: Damage.txt (For SE5)
Sorry for posting this here. But what kind of a game will SE V be? Is it a crossover between StarFury and SE IV? So SE IV in 3D?
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October 30th, 2003, 08:43 AM
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Re: Damage.txt (For SE5)
Starfury's sort of a model for the combat engine in SE5.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
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October 30th, 2003, 09:41 AM
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Re: Damage.txt (For SE5)
SE5 would be the next game in the Space Empires series, so a strategy game, much like SE, SEII, SEIII and SEIV. Starfury is its own "series" (assuming a Starfury II is ever made, otherwise just a stand-alone  ).
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October 30th, 2003, 04:54 PM
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Re: Damage.txt (For SE5)
*Hijacking thread*
So... what can we expect from SE V? 3D Strategy? Would be nice.
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October 30th, 2003, 05:19 PM
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Re: Damage.txt (For SE5)
Quote:
Originally posted by Imperator Fyron:
There should be no static "phased" and "unphased" shields. The "phasing" should be a level, and weapons would have a "phased" level as well. Then, you can get multiple levels of "phased" weapons versus "phased" shields. Same should go for the armor-piercing weapons.
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The system proposed below does that, and more. Just add a "2-phased" defense type, and make it 100% against normal and phased weapons.
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October 30th, 2003, 11:31 PM
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Re: Damage.txt (For SE5)
Quote:
Originally posted by Timstone:
*Hijacking thread*
So... what can we expect from SE V? 3D Strategy? Would be nice.
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Well Starfury still has 2D combat... no 3D strategy there.
Quote:
Originally posted by Suicide Junkie:
The system proposed below does that, and more. Just add a "2-phased" defense type, and make it 100% against normal and phased weapons.
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No it doesn't. It still just has static phased and non-phased options. You can not have a weapon that can skip one class of phased shields, but is stopped by a second class. And then have another weapon that skips that second class, but is stopped by the third class. And then another weapon that skips the third class of shields, but is stopped by a forth class. And so on.
[ October 30, 2003, 21:34: Message edited by: Imperator Fyron ]
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