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Old October 30th, 2003, 03:20 PM
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Default Re: AARGG is this a bug (re Fighters)

Quote:
Originally posted by DavidG:
I was hopping to do was have a Carrier that would only launch say half it's fighters in combat. The other half would be in storage and could only be used in the next game turn.

Sound like maybe this is not possible. [/QB]
This is possible to do. You can even do it in the stock game. You just need to have a carrier with enough cargo storage to hold twice as many fighters as it can launch during 30 rounds of combat.

So if you want a ship that can hold 60 fighters and only launch 30 during combat, you put one fighter bay on it and enough cargo bays to hold 60 fighters. One fighter bay launches 30 fighters in a round of combat.

Of course your fighters are going to be launched one at a time during combat, and aren't likely to survive unless you have modded them to be significantly tougher then in the stock game. But it will do what you are trying to accomplish.
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Old October 30th, 2003, 03:32 PM
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Default Re: AARGG is this a bug (re Fighters)

Quote:
Originally posted by Baron Grazic:
And here I was just thinking everyone was good HTML programmers.
Do you have to be good with HTML to use the [quote] tags? Even I can to do so without the button, while my skill in HTML is somewhere well below zero, so that shouldn't be a problem for anyone else. (I won't even speak about things like... PHP, programming and other occupations along these lines. *Shivers*)

[ October 30, 2003, 13:35: Message edited by: Alneyan ]
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Old October 30th, 2003, 11:29 PM
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Default Re: AARGG is this a bug (re Fighters)

UBB != HTML


There are occasional similarities, but UBB code is generally much simpler than HTML. Only things like
code:
[b]
[i]

in UBB are similar to their HTML equivalents:
code:
<b>
<i>

Stuff like hyperlinks are simpler in UBB:
code:
SE.net

And that in HTML:
code:
<a href="http://www.spaceempires.net/">SE.net</URL>

Of course, they are similar, but just a bit simpler.

And then, of course, HTML has about 10000 times as many possible code elements as UBB...

[ October 30, 2003, 22:09: Message edited by: Imperator Fyron ]
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