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  #1  
Old February 25th, 2004, 08:22 PM
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Default Re: Sweet Mod 2.1

it makes sense to me that WP's could hit fighters that are right next to the planet, ie straffing.
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  #2  
Old February 26th, 2004, 03:43 AM

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Default Re: Sweet Mod 2.1

well they would have the option of installing PD
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  #3  
Old February 26th, 2004, 07:06 AM
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Default Re: Sweet Mod 2.1

would also make sense for WP PD to be shortened.
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  #4  
Old February 26th, 2004, 06:26 PM

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Default Re: Sweet Mod 2.1

Its damage decreases with range... and it only targets fighters... you need another one to target missles....

The balance has been adjusted in 2 to reflect that .

In 1.51 Version Missle ships are very powerful. SO to counter this the PD has been improved a little to bring a little balance.

I am very excited about getting the fighters up to speed as well.


P.S. in the current Version 10 sats can take out a battle ship 60% of the time.

Now think about that with the max unit per location set to 1000
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  #5  
Old March 8th, 2004, 06:21 PM

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Default Re: Sweet Mod 2.1

Good news Sweet MOD 3.0 Is currently being worked on.

Target Release date is End of March.

Sweet Mod 3 is a major release . As Weapons will be changed over to the new combat model. Which should make for some interesting battles.
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  #6  
Old April 27th, 2004, 04:53 AM

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Default Re: Sweet Mod 2.1

tesco thats nuts ;p

too much power in sat's - 1000 is just crazy
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  #7  
Old April 27th, 2004, 04:54 PM

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Default Re: Sweet Mod 2.1

target date has been changed to end of may. due to computer or lack there of for the Last 6 weeks
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