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  #1  
Old November 13th, 2003, 08:28 PM
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DavidG DavidG is offline
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Default Re: SE IV Beta Testers Please Read

Quote:
Originally posted by Puke:


Are there any other actual BUGS, in this Version?
there are a few I can think of

- Gifts or trades that are accepted but never get through

- Ships in a fleet with "Don't hurt me" orders revert to their class strategies.

- Ships get stuck behind a planet in strategic combat. (especially annoying when your massive fleet pulls back from the main planet you are attacking while your troop transport sits in indecission behind a moon)
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  #2  
Old November 13th, 2003, 08:39 PM
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narf poit chez BOOM narf poit chez BOOM is offline
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Default Re: SE IV Beta Testers Please Read

not a bug, and i'm not a beta tester, but i think it would add a lot, so if one of you could send it in?

increase the max. number of systems to 65355, the max ship size to 16 mill., the max planet pop to 16 mill., the max facilities to 65355. in other words, bump the varaibles that's stopping truly huge maps or 'real space' maps and allow more realistic ring and sphereworlds. bigger ships are not critical, but would be fun...as well as allowing my mod to reach 98 tech levels of ships. more people than me, though, have wanted realistic sphereworlds and even faked real space.

[ November 13, 2003, 18:45: Message edited by: narf poit chez BOOM ]
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Old November 13th, 2003, 08:57 PM

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Default Re: SE IV Beta Testers Please Read

Quote:
Originally posted by spoon:
I agree with Puke - fix bugs first.
The number one bug I can think of is that weapons with range 1 can't always hit planets. The major offender of this is Level 1 Planetary Napalm - so if the bug can't be fixed for whatever reason, please increase the range of this weapon to 2.
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Old November 13th, 2003, 09:54 PM
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Default Re: SE IV Beta Testers Please Read

Quote:
quote:
Originally posted by Atrocities:
1. Please remove or allow us to set a specific image to be displayed during race set up. ...
But even if it can't find the file, it just gives you an error and lets you continue. Very annoying and makes some players think it has locked up their games.
Quote:
2. Please fix the Counter Intel ability. This facility is currently a Religious Facility, but the ability is a must have for other uses. Currently it does not seem to work.
Agreed, this is a bug, and so should be fixed. Or, if not fixed, at least remove the ability and description from the facility.
Quote:
3. Please fix the system for selecting the number of Random Neutral Player in a game. No matter what we do in the Settings text all we can get is about 5 neutral AI's in one game at a time.
This is important for Single Player mods and senerios. [/QB]
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