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November 18th, 2003, 07:33 AM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
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Re: How to kick A$$ in Warp point combat.
Just one more of these randomly striking battle-deciding bugs, I guess. Like strategies that keep being ignored sometimes. A pity that SEIV is not being patched any more, but I do hope for SEV and a better basic design, without dropping a lot of good features, i.e. a better upgrade than from SEIII to SEIV.
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November 18th, 2003, 07:36 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: How to kick A$$ in Warp point combat.
Quote:
Originally posted by Roanon:
Just one more of these randomly striking battle-deciding bugs, I guess. Like strategies that keep being ignored sometimes. A pity that SEIV is not being patched any more, but I do hope for SEV and a better basic design, without dropping a lot of good features, i.e. a better upgrade than from SEIII to SEIV.
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You are mistaken, there is a final patch for SE4 underway. 
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November 18th, 2003, 07:49 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: How to kick A$$ in Warp point combat.
Quote:
Originally posted by Roanon:
Just one more of these randomly striking battle-deciding bugs, I guess. Like strategies that keep being ignored sometimes. A pity that SEIV is not being patched any more, but I do hope for SEV and a better basic design, without dropping a lot of good features, i.e. a better upgrade than from SEIII to SEIV.
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SEIV had radical changes from SEIII, actually. It drove half of the die-hard SEIII fans away (at least, half of the vocal ones in the Online community).
[ November 18, 2003, 05:49: Message edited by: Imperator Fyron ]
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November 18th, 2003, 11:15 AM
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Lieutenant General
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Re: How to kick A$$ in Warp point combat.
its all a very complicated model of morale effects and the chaos of battle. sometimes those guys warping through will catch the defender off guard. sometimes crews will fail to perfectly execute their orders, and will not follow the correct strategies. why do you insist that its a bug, when its actually one of the most realistic models of space combat available?
okay, your right. its a bug. but if they SPUN it differently in the manual and press material, it would be a FEATURE.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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November 18th, 2003, 12:31 PM
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Lieutenant Colonel
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Re: How to kick A$$ in Warp point combat.
Quote:
Originally posted by Puke:
its all a very complicated model of morale effects and the chaos of battle. sometimes those guys warping through will catch the defender off guard. sometimes crews will fail to perfectly execute their orders, and will not follow the correct strategies. why do you insist that its a bug, when its actually one of the most realistic models of space combat available?
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Yea I like this explaination. I mean when I did it it just made sense. I could see the ships on the other side of the warp. He cold not see me comming. He'd been sitting there for 4 months. My ships all had 'attack' orders. Of course they should shoot first. 
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November 18th, 2003, 01:22 PM
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Shrapnel Fanatic
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Re: How to kick A$$ in Warp point combat.
You could do what one player did to me in one of my earlier PBW games.
You could park a cloaked starkiller next to the star and wait for my battle fleet to come through then blow the star. And before I can get another fleet through the system, create a new star and blow it when my second fleet came through. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 18th, 2003, 01:44 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: How to kick A$$ in Warp point combat.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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