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Old November 24th, 2003, 05:55 PM
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Default Re: How to kick A$$ in Warp point combat.

WP anecdot :

I was attacking AI' warp point. I have a fleet of about 15 frigates and destroeyrs. WP was defended by 20+ satellites with missiles. My ships have 1 PDC per ship. I lost half the fleet but during replay I noticed that ships did't shoot as many missiles in the first salvo as I expected. The reason - ships strategy included "don't fire on seekers". As you all know, this is a reasonable setting to keep missiles and torpedo ships to go forward after missiles during the reload phase (PDC will autofire on missiles in the range anyway). But, in the warp point batlle, my ships materialised next to satellites. Satellites (defenders) went first but my ships used all PDC to fire on satellites instead of missiles I reset the strategy to make ships fire on missiles and replayed the turn. Now, I lost only one ship
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