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  #1  
Old December 11th, 2003, 09:18 AM

Rexxx Rexxx is offline
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Default Re: Post 1.84 beta history

I'm really not up to date so forgive me if it is asked before:

Vers. 1.86
11. Fixed - AI would build all of the same colonizer type in a given turn.
Will that prevent those endless rows of "wrong" colonizers the Aquilaeians built in MB's AI contest?

Two more topics from the contest:
Will the AI now take the bonus into account when it comes to colonization?
Will design rotating still take place?

PS:
Thanks to Xaren Hypr for finding an error in the EEE-files and to Mephisto for correcting it in the TDM-files. I know that was months ago, but better late than never...
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  #2  
Old December 20th, 2003, 10:24 AM
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Default Re: Post 1.84 beta history

Any news about new (beta) patch?
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Old December 21st, 2003, 02:42 AM
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Default Re: Post 1.84 beta history

Quote:
Originally posted by Asmala:
Any news about new (beta) patch?
nope. the current Version is still 1.86
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  #4  
Old December 21st, 2003, 01:38 AM
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Default Re: Post 1.84 beta history

uhmmm, you must be psychic... this just came out

Version 1.87:
1. Added - "Move Hundred" to Cargo Transfer window.
2. Fixed - In Simultaneous games, scanned enemy ship designs would not be saved.
3. Fixed - "Max Positive Anger Change" and "Max Negative Anger Change" were being
used as percents instead of tenth of percents.
4. Fixed - Ships were not receiving experience for kills made with seekers.
5. Fixed - Increased the population amount for the storehouse in combat simulations.
6. Fixed - The Small Graviton Beam is now under the Gravitational Weapons tech area.
7. Fixed - Mothballing would not generate a log message in simultaneous games and would
show a messagebox instead.
8. Fixed - Unmothballing would not generate a log message in simultaneous games.
9. Fixed - Converting resources would not generate a log message in simultaneous games.
10. Fixed - The Abandon Planet order would not generate a log message in simultaneous games.
11. Fixed - Intelligence reports on planets were not showing the cargo they contained.
12. Fixed - In Computer Versus Human games, the AI's would get negative happiness modifiers
on treaties (Partnership) they were forced to have.
13. Fixed - AI's would continue to propose the existing treaty in a Computer Versus Humans game.
14. Fixed - In the Combat Simulator, any player that has a base or a planet will start in the
center of the combat map.
15. Fixed - The Fleet Report window's list will now respond to the Mousewheel.
16. Fixed - The component list in the Tactical Combat window will now repsond to the Mousewheel.
17. Fixed - The Add Design window's components available list will now respond to the Mousewheel.
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  #5  
Old December 21st, 2003, 01:44 AM
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Default Re: Post 1.84 beta history

Quote:
5. Fixed - Increased the population amount for the storehouse in combat simulations.
huh?
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Old December 21st, 2003, 01:48 AM
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Default Re: Post 1.84 beta history

Narf, in the combat simulator, when you set up the scenario, there is a finite amount of population available to set up the scenario with. It's been increased.

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Old December 21st, 2003, 04:00 AM
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Default Re: Post 1.84 beta history

Quote:
15. Fixed - The Fleet Report window's list will now respond to the Mousewheel.
16. Fixed - The component list in the Tactical Combat window will now repsond to the Mousewheel.
17. Fixed - The Add Design window's components available list will now respond to the Mousewheel.
Hot damn, this one has been one of my suggestions from the onset of the games beta release. Tis great to see it fixed. Thanks Aaron.
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