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January 29th, 2004, 10:37 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: Post 1.84 beta history
Version 1.88:
1. Changed - Added in Imperator Fyron's smoothed population modifiers.
2. Fixed - A ship would clear its remaining orders if it tried to load cargo and
it had no cargo space available.
3. Fixed - A colonizer ship will still be counted as available for colonization
even if it has low supplies (but not if it has zero supplies).
4. Fixed - Sometimes an attack force would invade an ally's planet if it was in the
same sector as an enemy planet.
5. Fixed - Occasional Access Violation or Range Check Error from the Combat Replay.
6. Fixed - Component mounts were not being used in retrofit change comparisons.
7. Changed - You must have movement remaining on your ship to create a storm.
8. Fixed - "Remove All" in the Fleet Transfer window would break up other player's fleets.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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January 29th, 2004, 10:39 PM
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Shrapnel Fanatic
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Re: Post 1.84 beta history
That is a nice list of fixes. 
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January 30th, 2004, 12:13 AM
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Shrapnel Fanatic
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Re: Post 1.84 beta history
ah, you just like the first one on the list. 
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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January 30th, 2004, 12:14 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Post 1.84 beta history
Actually I like most of the others more than number one.  And number one is not a "fix" anyways, but a change.
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January 30th, 2004, 12:19 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: Post 1.84 beta history
I like the second one off that list. It will make a real difference to order queueing and repeating orders. It will finally be possible to set up proper cargo relays.
Question is, will the final release be Version 1.99? That would mean we have another 11 of these change/fix lists to go (drool) 
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January 30th, 2004, 04:34 PM
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First Lieutenant
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Re: Post 1.84 beta history
When you give a ship a move-to order to an unexplored system, the system name is revealed in the ship's order queue.
Cloaked planets still reveal their name.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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January 30th, 2004, 08:13 PM
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Second Lieutenant
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Re: Post 1.84 beta history
Quote:
Originally posted by Spoo:
When you give a ship a move-to order to an unexplored system, the system name is revealed in the ship's order queue.
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Yup forgot that. Even worse: In the ship´s order queue, a colony ship given colonize orders into a sector of an unexplored system reveals the planet's name if there is one. And, if there are several planets in that unexplored sector, even the dialogue with the planet choice comes up, revealing the number and their pictures.
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