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  #1  
Old February 5th, 2004, 09:33 AM

Paul1980au Paul1980au is offline
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Default Re: Post 1.84 beta history

Good to see they react to our suggestions. The overhaul of the modifers with the resource gathers is good.

ANother thing i would like to see emailed is a more dynamic AI trading system ie techs planets etc.

And also is more map choices on startup in terms of sizes at the core of the game. Ie instead of small medium and large

How about extra small, small, average, medium, large, extra large and huge.

ES = up to 20 systems
S = 21-35 systems
A = 36-70 systems
M = 70-100 systems
L = 100-150 systems
EL = 150-200 systems
H = 200 - 255 systems

Just for a bit more variety.
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  #2  
Old February 5th, 2004, 09:42 AM
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Karibu Karibu is offline
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Default Re: Post 1.84 beta history

I general it is like you say Fyron, but you also have to calculate the effect of lackin g2 monoliths (when using scanners) at the system level. There comes the probplem that I don't know how system level resources are calculated. I believe it is either one of these (planet value 90% and 10 facilities):

A) System production of one resource of one planet = (basic facilities output)*(planet resource percent)*(scanner percentual increase)*(system scanner percentual increase) = (10*900)*0,9*1,45*1,45= 17030,25

B) System production of one resource of one planet = (basic facilities output)*(planet resource percent)*(scanner percentual increase) + ((basic facilities output)*((planet resource percent)*(system scanner percentual increase) -1)) = (10*900)*0,9*1,45 + (10*900)*(0,9*1,45 -1) = 11745 + 1570,5 = 13315,5

In the first example the system collector bonus is cumulative with planet collector (1,45^2) and in the second example the system bonus is calculated only from planet output (excluding planet scanner bonus from that).

Now the difference I mean, is that if system scanner bonus is calculated like choise A) it does not matter if there are less monoliths because system bonus is calculated from planet output including planet scanner bonus (total output). The amount of monoliths is significant, if the system bonus is calculated from only monolith output exluding planet scanner bonus like in choise B).

I am not in front of my computer (and game) and I don't remember how this is. Could someone confirm this?

[ February 05, 2004, 07:49: Message edited by: Karibu ]
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  #3  
Old February 5th, 2004, 09:59 AM
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Fyron Fyron is offline
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Default Re: Post 1.84 beta history

The base production is total facility production * planet value. You then add all bonuses/penalties up from modifying facilities, population, happiness, racial characteristics, etc., then multiply the base value by that sum. So say you have a planet with 102% organics value and one Organic Farm Facility. It has 30% bonus from pop and 10% from happinss. It makes (1000 * 1.02) * (1.0 + 0.30 + 0.10) = 1020 * 1.40 = 1428. Throw a Robotoid III on there, it now will make (1000 * 1.02) * (1.0 + 0.30 + 0.10 + 0.30) = 1020 * 1.70 = 1734. You get the best planet affecting enhancement abiltiy that affects the planet, and the best system affecting enhancement ability that affects the planet. So if you have a Robotoid III (30%) on the planet and a System Robotoid III (30%) in the system, you get a total of 60% bonus from the two facilities.

System resource enhancers have the exact same threshhold as planetary ones, as they provide the same bonus and have the same space tradeoff against robotoids. Now, when you start to throw in build costs, it just gets messy and I will let someone else spend their time on that.

[ February 05, 2004, 08:02: Message edited by: Imperator Fyron ]
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  #4  
Old February 5th, 2004, 10:38 PM
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Default Re: Post 1.84 beta history

Quote:
Originally posted by Mephisto:
9. Added - Added "Race Directory" to the Empire/Race Report.
I wonder what that one could mean...

Maybe a set of little tabs that let you quickly switch between the various races when you're viewing the detailed stats for one race?

Or is it a listing of all the known assets of the selected empire?

Or am I just giving too many new ideas that would be cool to see but aren't really absolutely necessary?
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Old February 6th, 2004, 03:10 AM
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Default Re: Post 1.84 beta history

Quote:
Originally posted by Ed Kolis:
quote:
Originally posted by Mephisto:
9. Added - Added "Race Directory" to the Empire/Race Report.
I wonder what that one could mean...

Maybe a set of little tabs that let you quickly switch between the various races when you're viewing the detailed stats for one race?

Nope, nothing that spectacular, but it's a very useful little addition. In the race report that comes up when you right click a race pic or flag in the game, the little screen that tells you their empire information, a new line has been added called "Race directory". This directory is the actual directory name that the empire file was pointing too when it was created, regardless of whether or not you actually have that race directory on your machine. So no more pulling your hair out trying to figure out what custom shipset that guy is using in your PBW game that didn't mark his race properly when he joined.

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Old February 6th, 2004, 03:15 AM
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Default Re: Post 1.84 beta history

So I set a chain reaction... LOL
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Old February 6th, 2004, 04:43 AM
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Default Re: Post 1.84 beta history

Quote:
11. Fixed - Range Check Error upon loading a turn where massive numbers of units were launched the
previous turn.
The fighter bug has been fixed finally.
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