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February 5th, 2004, 10:38 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: Post 1.84 beta history
Quote:
Originally posted by Mephisto:
9. Added - Added "Race Directory" to the Empire/Race Report.
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I wonder what that one could mean...
Maybe a set of little tabs that let you quickly switch between the various races when you're viewing the detailed stats for one race?
Or is it a listing of all the known assets of the selected empire?
Or am I just giving too many new ideas that would be cool to see but aren't really absolutely necessary? 
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The Ed draws near! What dost thou deaux?
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February 6th, 2004, 03:10 AM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Post 1.84 beta history
Quote:
Originally posted by Ed Kolis:
quote: Originally posted by Mephisto:
9. Added - Added "Race Directory" to the Empire/Race Report.
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I wonder what that one could mean...
Maybe a set of little tabs that let you quickly switch between the various races when you're viewing the detailed stats for one race?
Nope, nothing that spectacular, but it's a very useful little addition. In the race report that comes up when you right click a race pic or flag in the game, the little screen that tells you their empire information, a new line has been added called "Race directory". This directory is the actual directory name that the empire file was pointing too when it was created, regardless of whether or not you actually have that race directory on your machine. So no more pulling your hair out trying to figure out what custom shipset that guy is using in your PBW game that didn't mark his race properly when he joined.
Geoschmo
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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February 6th, 2004, 03:15 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Post 1.84 beta history
So I set a chain reaction... LOL 
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February 6th, 2004, 04:43 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Post 1.84 beta history
Quote:
11. Fixed - Range Check Error upon loading a turn where massive numbers of units were launched the
previous turn.
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The fighter bug has been fixed finally. 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 6th, 2004, 08:41 AM
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Second Lieutenant
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Location: Australia
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Re: Post 1.84 beta history
Good to see the fighter bug fixed
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February 6th, 2004, 08:42 PM
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Second Lieutenant
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Location: Australia
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Re: Post 1.84 beta history
Is it possible to cloak fighteres - perhaps a scaled down fighter cloaking device. Or the ability to cloak mines ?
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February 6th, 2004, 08:45 PM
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Shrapnel Fanatic
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Re: Post 1.84 beta history
Mines get cloaked automatically. They have the cloaking abilities built-in. You could remove them and then add varying levels of cloaking devices capable of being placed on mines if you want to.
You can add cloaking devices able to be placed on fighters.
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