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  #1  
Old February 5th, 2004, 10:38 PM
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Default Re: Post 1.84 beta history

Quote:
Originally posted by Mephisto:
9. Added - Added "Race Directory" to the Empire/Race Report.
I wonder what that one could mean...

Maybe a set of little tabs that let you quickly switch between the various races when you're viewing the detailed stats for one race?

Or is it a listing of all the known assets of the selected empire?

Or am I just giving too many new ideas that would be cool to see but aren't really absolutely necessary?
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  #2  
Old February 6th, 2004, 03:10 AM
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Default Re: Post 1.84 beta history

Quote:
Originally posted by Ed Kolis:
quote:
Originally posted by Mephisto:
9. Added - Added "Race Directory" to the Empire/Race Report.
I wonder what that one could mean...

Maybe a set of little tabs that let you quickly switch between the various races when you're viewing the detailed stats for one race?

Nope, nothing that spectacular, but it's a very useful little addition. In the race report that comes up when you right click a race pic or flag in the game, the little screen that tells you their empire information, a new line has been added called "Race directory". This directory is the actual directory name that the empire file was pointing too when it was created, regardless of whether or not you actually have that race directory on your machine. So no more pulling your hair out trying to figure out what custom shipset that guy is using in your PBW game that didn't mark his race properly when he joined.

Geoschmo
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  #3  
Old February 6th, 2004, 03:15 AM
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Default Re: Post 1.84 beta history

So I set a chain reaction... LOL
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Old February 6th, 2004, 04:43 AM
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Default Re: Post 1.84 beta history

Quote:
11. Fixed - Range Check Error upon loading a turn where massive numbers of units were launched the
previous turn.
The fighter bug has been fixed finally.
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Old February 6th, 2004, 08:41 AM

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Default Re: Post 1.84 beta history

Good to see the fighter bug fixed
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Old February 6th, 2004, 08:42 PM

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Default Re: Post 1.84 beta history

Is it possible to cloak fighteres - perhaps a scaled down fighter cloaking device. Or the ability to cloak mines ?
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  #7  
Old February 6th, 2004, 08:45 PM
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Default Re: Post 1.84 beta history

Mines get cloaked automatically. They have the cloaking abilities built-in. You could remove them and then add varying levels of cloaking devices capable of being placed on mines if you want to.

You can add cloaking devices able to be placed on fighters.
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