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  #1  
Old February 19th, 2004, 01:10 AM

Paul1980au Paul1980au is offline
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Default Re: Post 1.84 beta history

You know modding weapons to target x component could raise interesting mods - ie a weaponn to target other weapons type - ie an weapon that targets say engine or shield depleting weapons - add a whole new dimension to offensive and defensive strategies and weapon choices when building ships - would also like to see in the basic unmodden Version and expansion to say another 3 - 5 ship sizes. And also another 2 types of base say 1 type at 1200 KT and another at 2200KT and perhaps an endgame 3500KT.
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  #2  
Old February 19th, 2004, 02:05 AM
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Default Re: Post 1.84 beta history

"4. Note - Spaceyards will not work on cloaked planets or ships"



So much for the monsters with thier invisible planets......
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  #3  
Old February 19th, 2004, 02:08 AM
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Default Re: Post 1.84 beta history

well, they can cloak and de-cloak.
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Old February 19th, 2004, 02:23 AM
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Default Re: Post 1.84 beta history

I believe the devnull mod monsters use bases with the sector obsuration ability. This will not affect the planets ability to build.
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Old February 19th, 2004, 02:55 AM
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Default Re: Post 1.84 beta history

Say... are bases still lumped under "ships" for weapon targeting purposes? Especially now that you can specify vehicle types in a list, it would be kind of irksome if "ships" meant "ships" for design and "ships/bases" for targeting...

(And wouldn't it be neat if you had a mod where all the bases were really huge compared to the ships, or you want to keep your speed-1 Anti-Base Bombardment Missiles from firing on ships (which can evade them by means of a reverse missile dance), so it would make sense to have weapons that could target bases but not ships (or vice versa)? )
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Old February 19th, 2004, 03:01 AM

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Default Re: Post 1.84 beta history

i know you modders do not really care about this one... but hey how about the map program working... open 5 maps and it hangs...
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Old February 19th, 2004, 03:26 AM
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Default Re: Post 1.84 beta history

Quote:
Originally posted by narf poit chez BOOM:
'and here we see the primitive rituals of this strange tribe, known as 'hardcore SE4G', yelling out praises to their totem. let's take a closer look.'

*rustle, rustle, rustle*

'these sure are strange creatures. there seems to be no definite shape or size. maybe, if we watch long enough, one of them will wander away from the herd and i can catch it.'
I don't know, I am sure the creatures find you equally as destrubing.
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