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				February 19th, 2004, 02:23 AM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: Post 1.84 beta history
			 
             
			
		
		
		
		I believe the devnull mod monsters use bases with the sector obsuration ability. This will not affect the planets ability to build. 
		
	
		
		
		
		
		
		
			
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				February 19th, 2004, 02:55 AM
			
			
			
		  
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				Re: Post 1.84 beta history
			 
             
			
		
		
		
		Say... are bases still lumped under "ships" for weapon targeting purposes? Especially now that you can specify vehicle types in a list, it would be kind of irksome if "ships" meant "ships" for design and "ships/bases" for targeting...     
(And wouldn't it be neat if you had a mod where all the bases were really huge compared to the ships, or you want to keep your speed-1 Anti-Base Bombardment Missiles from firing on ships (which can evade them by means of a reverse missile dance), so it would make sense to have weapons that could target bases but not ships (or vice versa)?     )  
		
	
		
		
		
		
		
		
			
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				February 19th, 2004, 03:01 AM
			
			
			
		  
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				Re: Post 1.84 beta history
			 
             
			
		
		
		
		i know you modders do not really care about this one... but hey how about the map program working... open 5 maps and it hangs... 
		
	
		
		
		
		
		
		
			
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				February 19th, 2004, 03:26 AM
			
			
			
		  
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				Re: Post 1.84 beta history
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by narf poit chez BOOM: 
 'and here we see the primitive rituals of this strange tribe, known as 'hardcore SE4G', yelling out praises to their totem. let's take a closer look.' 
 
*rustle, rustle, rustle* 
 
'these sure are strange creatures. there seems to be no definite shape or size. maybe, if we watch long enough, one of them will wander away from the herd and i can catch it.' 
			
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 I don't know, I am sure the creatures find you equally as destrubing.    
		
	
		
		
		
		
		
		
			
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				February 19th, 2004, 03:28 AM
			
			
			
		  
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				Re: Post 1.84 beta history
			 
             
			
		
		
		
		
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				Originally posted by Paul1980au: 
 You know modding weapons to target x component could raise interesting mods - ie a weaponn to target other weapons types 
			
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 It is a much needed feature for Space Empires.  A must have. 
		
	
		
		
		
		
		
		
			
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				February 19th, 2004, 06:25 AM
			
			
			
		  
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				Re: Post 1.84 beta history
			 
             
			
		
		
		
		All good suggestions - improving the map program will be helpful as map making is a form of modding - altering the game to try to set up certain types of benefits or balancing etc. 
 
Also with these new improvements - it will spur on updates to mods and map altering programs will need to be brought into line.  As will the strategies and the FAQs. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 19th, 2004, 01:06 PM
			
			
			
		  
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				Re: Post 1.84 beta history
			 
             
			
		
		
		
		
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				Originally posted by Deathstalker: 
 "4. Note - Spaceyards will not work on cloaked planets or ships" 
 
               
 
So much for the monsters with thier invisible planets...... 
			
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 no worries Deathstalker. As Geo already said, the monsters use a sector cloak. So their planets are not actually cloaked, but hidden. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				February 19th, 2004, 03:23 PM
			
			
			
		  
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				Re: Post 1.84 beta history
			 
             
			
		
		
		
		If I beg for more keyboard functionality here will it get me anything? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 19th, 2004, 04:50 PM
			
			
			
		  
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				Re: Post 1.84 beta history
			 
             
			
		
		
		
		BEST 
GAME
 
EVER
 
neeeeed this patch quickly - im getting antsy about it - need the fixes - need new multiplayer chaos - need it now please
 
Aaron or mephisto - plz plz help hook us up     
btw - is it too late for me to get my hands on the 1.91 patch? - i've purchased both games (gold and non gold) years ago - and i've got at least 5 of my friends to buy the games also
 
i think i should be in beta, even tho its 'too late'
 
i'm a db programmer / comp sci grad / know all Languages from c# down to cobol and even assembly       help me out pls!  
		
	
		
		
		
		
		
		
			
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				February 19th, 2004, 11:41 PM
			
			
			
		  
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				Re: Post 1.84 beta history
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Originally posted by Cirvol: 
  
i'm a db programmer / comp sci grad / know all Languages from c# down to cobol and even assembly        help me out pls! 
			
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 Really?  How's the unemployemnt line? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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