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December 12th, 2003, 06:05 AM
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Corporal
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Join Date: Dec 2003
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Re: Colonizing Stars, Warp Points and Storms
Is there any way to *** atmosphere types so I don't have to sacrifice the Rock, Ice, Gas distiction. Then I could just put an "invisible" (graphicless) planet in the same secotor as these stellar objects. Of course if we are stuck with the default atmosphere types, then oh well.
-Pat
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December 12th, 2003, 07:01 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Colonizing Stars, Warp Points and Storms
the planet picture's are in a bitmap.
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December 12th, 2003, 07:42 AM
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Colonel
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Join Date: Jul 2001
Location: Calgary, AB, Canada
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Re: Colonizing Stars, Warp Points and Storms
you are stuck with the default 3 atmosphere types, yes. sorry, we all wish we could mod that. dont we... 
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Let the game begin!
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December 12th, 2003, 07:50 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Colonizing Stars, Warp Points and Storms
I spent alot of time trying to mod in colonizeable asteroids - gave up gas giant colonization because i figured it would be a fair trade.. remote mine the gas giants and colonize the little rocks.
got everything working, except the asteroids show up with planet names and descriptions. i think the descriptions can be fixed, but anything you mod in will be stuck with planet names... wasnt worth it to me, so i threw out the plan.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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December 12th, 2003, 08:10 AM
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Shrapnel Fanatic
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Re: Colonizing Stars, Warp Points and Storms
Puke, make the colonizable asteroid a moon of a normal asteroid. That way, it will be named "SystemName Asterods V A" or some such.
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December 12th, 2003, 05:44 PM
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Second Lieutenant
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Re: Colonizing Stars, Warp Points and Storms
Might require a little reverse engineering, hmmmm.....no...no...drop it.... bad dog!!
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The great tragedy of science...the slaying of a beautiful hypothesis by an ugly fact. (T. H. Huxley)
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December 12th, 2003, 06:36 PM
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Lieutenant General
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Join Date: Dec 2000
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Re: Colonizing Stars, Warp Points and Storms
yeah, but then asteroids are not generally colonizeable. thats not actually a bad idea though, but it would require a further re-write of the system types file, instead of just a find/replace.
that would actually fit in well with the no-mobile-construction idea: you would have to build a spaceyard and then launch a mining base from there, if you wanted to mine asteroids with a base.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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