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December 12th, 2003, 05:44 PM
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Second Lieutenant
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Join Date: Nov 2003
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Re: Colonizing Stars, Warp Points and Storms
Might require a little reverse engineering, hmmmm.....no...no...drop it.... bad dog!!
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The great tragedy of science...the slaying of a beautiful hypothesis by an ugly fact. (T. H. Huxley)
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December 12th, 2003, 06:36 PM
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Lieutenant General
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Re: Colonizing Stars, Warp Points and Storms
yeah, but then asteroids are not generally colonizeable. thats not actually a bad idea though, but it would require a further re-write of the system types file, instead of just a find/replace.
that would actually fit in well with the no-mobile-construction idea: you would have to build a spaceyard and then launch a mining base from there, if you wanted to mine asteroids with a base.
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December 12th, 2003, 06:40 PM
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First Lieutenant
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Join Date: Mar 2002
Location: North Carolina
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Re: Colonizing Stars, Warp Points and Storms
I like the asteroid moon idea. I wonder if remote mining abilities would function in a modded facility...
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This is the 21st century, right? Then where the hell is my flying car?
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December 12th, 2003, 07:33 PM
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Shrapnel Fanatic
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Re: Colonizing Stars, Warp Points and Storms
Quote:
Originally posted by Nodachi:
I like the asteroid moon idea. I wonder if remote mining abilities would function in a modded facility...
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Get back to us on your test results. 
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December 12th, 2003, 08:12 PM
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First Lieutenant
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Re: Colonizing Stars, Warp Points and Storms
Ok, results are in.
Remote resource generation does not work when put on a facility.
Oh well, so much for that idea. 
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This is the 21st century, right? Then where the hell is my flying car?
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December 12th, 2003, 08:30 PM
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Corporal
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Join Date: Dec 2003
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Re: Colonizing Stars, Warp Points and Storms
Hey,
We can't add new planet types. Maybe I will take the ice planet out, make its graphics look like stars/warp points/storms (each phenomena wwould only be one size), and then make warp points stars and sorms invisible. I would put both the planet and stellarobject in the same secor. This way you can only really see one, the one that will be populated and whatnot. The effects of the stellar body will still exist as well as order options (ie warp), but you just can't see that actual object.
This, however, will let stellar entities colonize storms, enery entities collonize warp points, and dimensional entities colonize storms. hmmmmm.
I could take away gas giants, make all planets the same time, and use gas of stars and ice for warp points. Have the energy based entities live out of warp points too?
We shall see.
-Pat
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December 13th, 2003, 12:18 AM
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Second Lieutenant
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Join Date: Jul 2003
Location: Texas
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Re: Colonizing Stars, Warp Points and Storms
Would Warp Point entities build once at each WP or once for each side of the WP. That could be your first planet, warp and build there.
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