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December 12th, 2003, 06:40 PM
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First Lieutenant
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Join Date: Mar 2002
Location: North Carolina
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Re: Colonizing Stars, Warp Points and Storms
I like the asteroid moon idea. I wonder if remote mining abilities would function in a modded facility...
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December 12th, 2003, 07:33 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Colonizing Stars, Warp Points and Storms
Quote:
Originally posted by Nodachi:
I like the asteroid moon idea. I wonder if remote mining abilities would function in a modded facility...
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Get back to us on your test results. 
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December 12th, 2003, 08:12 PM
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First Lieutenant
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Join Date: Mar 2002
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Re: Colonizing Stars, Warp Points and Storms
Ok, results are in.
Remote resource generation does not work when put on a facility.
Oh well, so much for that idea. 
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This is the 21st century, right? Then where the hell is my flying car?
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December 12th, 2003, 08:30 PM
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Corporal
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Join Date: Dec 2003
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Re: Colonizing Stars, Warp Points and Storms
Hey,
We can't add new planet types. Maybe I will take the ice planet out, make its graphics look like stars/warp points/storms (each phenomena wwould only be one size), and then make warp points stars and sorms invisible. I would put both the planet and stellarobject in the same secor. This way you can only really see one, the one that will be populated and whatnot. The effects of the stellar body will still exist as well as order options (ie warp), but you just can't see that actual object.
This, however, will let stellar entities colonize storms, enery entities collonize warp points, and dimensional entities colonize storms. hmmmmm.
I could take away gas giants, make all planets the same time, and use gas of stars and ice for warp points. Have the energy based entities live out of warp points too?
We shall see.
-Pat
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December 13th, 2003, 12:18 AM
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Second Lieutenant
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Join Date: Jul 2003
Location: Texas
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Re: Colonizing Stars, Warp Points and Storms
Would Warp Point entities build once at each WP or once for each side of the WP. That could be your first planet, warp and build there.
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December 13th, 2003, 01:18 AM
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Corporal
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Join Date: Dec 2003
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Re: Colonizing Stars, Warp Points and Storms
They would build on both sides. THis sounds a little unbalancing, but if you figure an average of three warp points per system, then that is actualy only three colonies per system. I was going to make colony modules for the new life types expensive, but also make the caro and facilities limit very high.
This kind of system is interesting because in reality, since the varuious lifeforms don't have to compete for colony space, there is no real reason to fight. There could really be four different games going on at once. The Dimensional biengs might get in the way because if you are not a peace with them they will block warp points but besides that.
-Pat
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December 13th, 2003, 07:04 AM
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Lieutenant General
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Join Date: Nov 2002
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Re: Colonizing Stars, Warp Points and Storms
I guess stellar manipulation tech won't work in this type of game. If it did, the storm-living races could create unlimited numbers of storms to colonize, and it would be unbalancing. Well, the same with warp point.
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