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December 13th, 2003, 07:04 AM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
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Re: Colonizing Stars, Warp Points and Storms
I guess stellar manipulation tech won't work in this type of game. If it did, the storm-living races could create unlimited numbers of storms to colonize, and it would be unbalancing. Well, the same with warp point.
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December 13th, 2003, 10:26 PM
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Corporal
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Join Date: Dec 2003
Posts: 68
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Re: Colonizing Stars, Warp Points and Storms
Stellar manipulatio would still work, because remember the races are not colonizing the star, warp point or storm, but rather the "invisible" planet in the same system. If you create new such phenomena ingame they will be missing this planet. Chalk it up to these new stellar manipulations not bieng fully matured yet.
-Pat
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December 14th, 2003, 12:37 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Colonizing Stars, Warp Points and Storms
i think maybe he means the ones to create planets.
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December 14th, 2003, 03:26 AM
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Corporal
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Join Date: Dec 2003
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Re: Colonizing Stars, Warp Points and Storms
I don't understand, as planets are made from asteroids. Of course, if you mad ea planet out of an asteroid fields, and it ends up bieng gas or ice, then the none planet based lifeforms would be able to colonize them.
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January 28th, 2004, 01:44 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
Posts: 538
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Re: Colonizing Stars, Warp Points and Storms
Perhaps with create planet the basic could be a noen atmosphere - an additional technology type on board could be create planet atmosphere component that could 1st level of tech random atmosphere and 2nd level tech could be the choice of actual atmostphere.
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