|
|
|
 |

December 28th, 2003, 09:35 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Got a possibly noobish question
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
|

December 28th, 2003, 09:46 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Got a possibly noobish question
Interesting.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

December 28th, 2003, 10:14 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Got a possibly noobish question
Note that this is a game, not a simulation. 
|

December 28th, 2003, 03:36 PM
|
Colonel
|
|
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Got a possibly noobish question
Gravity had inertia can be represented by regarding the two dimensional grid as though it is not a flat Version of three-space but rather that the two axis represent different values of velocity. Thus a planet's sector is not a bound area of three-space, but instead is the orbit of that planet.
Note that a one-sector asteriod field is not called field, but a belt. Now the matter of 'thrust' makes some more sense, as constant thrust is required to move from one speed and direction to another. Still this is someone lacking without QNP.
And, as Fyron says, it is a game and not a simulation.
As for the Spaceports, I have figured that there is some innumerable host of tiny merchanct vehicles that can go anywhere, and carry that portion of your production that is not represented in storage.
The instantaneous transfer of this production, and of communication, is a whole different matter.
[ December 28, 2003, 13:37: Message edited by: Loser ]
|

December 28th, 2003, 03:57 PM
|
 |
Colonel
|
|
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Got a possibly noobish question
Always believed the Spaceports worked as Teletransportation devices, or some kind of Stargate for resources only!
Too bad they doesn't work with ships...
More interesting, in my view, are these races that doesn't need the Spaceports!
|

December 28th, 2003, 04:28 PM
|
Colonel
|
|
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Got a possibly noobish question
Ooohh... like MB's take on Spaceports....
So much more makes sense now.
Maybe those other races still need the hardware, but can just build it much, much smaller, so it doens't take a whole Facility. In fact, they can had one (or more) on every planet.
[ December 28, 2003, 14:29: Message edited by: Loser ]
|

December 28th, 2003, 08:29 PM
|
 |
Second Lieutenant
|
|
Join Date: Nov 2003
Posts: 482
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Got a possibly noobish question
In any game format one may choose to what degree reality is represented, and computer games in particular have a large amount of freedom in this respect. There are many choices to be made when designing a game...too simple and the game becomes uninteresting, too complex and it becomes unplayable. The trick, it seems, is to find the best trade-off. 
__________________
The great tragedy of science...the slaying of a beautiful hypothesis by an ugly fact. (T. H. Huxley)
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|