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March 3rd, 2001, 01:36 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
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Re: Ruins II
up to you how many and where to build, but if you want stuff (mineral, radioactives, organics) to go out to the empire, at least 1per system...space port that is.
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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March 3rd, 2001, 01:36 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
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Thanked 1 Time in 1 Post
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Re: Ruins II
up to you how many and where to build, but if you want stuff (mineral, radioactives, organics) to go out to the empire, at least 1per system...space port that is.
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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March 3rd, 2001, 06:05 AM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
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Re: Ruins II
Thanks for the help
Mott
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Kill em all let God sort em out
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March 3rd, 2001, 07:42 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Ruins II
One spaceport per system is all she needs.
Although, you could select "Does not need Spaceports" in the characteristics set up while setting up a game.
(Yes, I know my spelling is horrible.  )
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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