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January 3rd, 2004, 02:36 AM
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Lieutenant General
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Re: A couple of modding questions
That would be handy for filling up those sphere worlds. Just build a couple dozen mining facilities in the beginning.
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January 3rd, 2004, 05:10 AM
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Re: A couple of modding questions
Quote:
Originally posted by narf poit chez BOOM:
you know, one of the things i've been doing is looking for ways to make game's rediculusly fast, like increasing pop growth. now, if all miner's had a 1% increase built in...
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No way to make it cummulative - only one, best ability is used.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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January 3rd, 2004, 05:17 AM
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Shrapnel Fanatic
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Re: A couple of modding questions
it's not cummulative in gold? it was cummulative in classic.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
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January 3rd, 2004, 05:26 AM
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Lieutenant General
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Re: A couple of modding questions
Quote:
Originally posted by narf poit chez BOOM:
it's not cummulative in gold? it was cummulative in classic.
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Are you sure ?? AFAIK the only cummulative abilities are "planet value change" and "planet condition change". Rest is exclusive.
Uh, BTW, there is no ability to change population on a specific planet, all are system-wide.
[ January 03, 2004, 03:27: Message edited by: oleg ]
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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January 3rd, 2004, 05:32 AM
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Shrapnel Fanatic
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Re: A couple of modding questions
that's what i was talking about.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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January 3rd, 2004, 05:41 AM
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General
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Re: A couple of modding questions
So if I wanted a game where thousands of ships were involved, all I'd have to do is increase the max planet value to some ridiculous amount, so all the players had a massive surplus of materials. Good. (I like huge fleet battles  )
Oh, and thanks a lot for the speedy replies. That's one thing you can always count on here, fast, accurate responses. I appreciate it. Thanks a lot guys.
Renegade 13
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Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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January 3rd, 2004, 06:02 AM
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Shrapnel Fanatic
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Re: A couple of modding questions
your welcome.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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