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  #1  
Old January 6th, 2004, 02:11 AM
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narf poit chez BOOM narf poit chez BOOM is offline
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Default Re: Requested new features for SE:IV

Quote:
Nope. At least, not without using bonus movement. You can only have at most 255 standard movement points on a ship before it gets divided by engines per move for the hull size. More standard move on a component or smaller components makes no difference. You can, however, use scale mounts based on hull size (different mount for every ship size), combined with large (1000 kT or so) engine components. This will allow you to get more movement on larger ships, while still making engines take up more space on larger ships for the same movement rate.
i use 100kt engine. that way, each % counts as 1kt. except that my engine's fluctuate in size and cost to make up for the fact that there's no decimal movement. but ignore that Last, since most people i explain it to don't seem to understand it anyway.

[ January 06, 2004, 00:12: Message edited by: narf poit chez BOOM ]
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  #2  
Old January 6th, 2004, 11:04 PM
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Default Re: Requested new features for SE:IV

Quote:
Originally posted by Imperial:
The Grau mod--which can be found on the PBW mod listing has alot of the features your asking for-its a mix af many of the popular mods and has tons of mounts, facilities ,ship sizes, weapons etc--give it i a try --may be to your liking.
Is this a PBW mod, or can it be played solo also?
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Old January 7th, 2004, 12:13 AM

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Default Re: Requested new features for SE:IV

Quote:
Originally posted by gregebowman:
quote:
Originally posted by Imperial:
The Grau mod--which can be found on the PBW mod listing has alot of the features your asking for-its a mix af many of the popular mods and has tons of mounts, facilities ,ship sizes, weapons etc--give it i a try --may be to your liking.
Is this a PBW mod, or can it be played solo also?
Im playing the Grau Mod solo-- I made a test empire with high tech so i could browse through the ships, mounts comps facilities--etc. It has alot of content and im giving it a try--so far its pretty cool.

[ January 06, 2004, 22:16: Message edited by: Imperial ]
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  #4  
Old January 7th, 2004, 12:21 AM
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Default Re: Requested new features for SE:IV

Yes, but how much original content does it have, as opposed to just being a combination of other mods? Not that those are bad or anything, just curious.
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Old January 8th, 2004, 01:29 AM

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Default Re: Requested new features for SE:IV

It has alot of proportions mod items, and alot of new and different weapons and different components--like rail guns, new engines , and many variations of other content. There are alot of mounts available, again these are probably found in other mods as well.It does however package all of these items and ideas into one mod to use--rather than having to combine mods and hunt and peck for stuff. I am not a mod guru, so i cant say for sure what has been used in other mods--I would say that the mod combines proportions, FQM, mount mod(dunno whose), ultra vehicle mod, and possibly formations too-- but it tweaks the ideas found in the mods--for example the need to populate planets for higher production results found in proprotions is present, and similar--but it is different(tweaked so not as important). Again the main point is that it seems to tie up alot of content into one mod.
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Old January 8th, 2004, 01:34 AM

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Default Re: Requested new features for SE:IV

The more detailed and incorparated mods - are better to use. Heres another game you guys might like to try its a wall street economic and stock trading simulation - cheap to register (15 bucks) and you download straight off the web plus monthly free updates. Very detailed

www.roninsoft.com (Wall street raider) or W$R.
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  #7  
Old January 8th, 2004, 03:42 PM
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Default Re: Requested new features for SE:IV

Quote:
Originally posted by Imperator Fyron:
quote:
Originally posted by Imperial:
The Grau mod--which can be found on the PBW mod listing has alot of the features your asking for-its a mix af many of the popular mods and has tons of mounts, facilities ,ship sizes, weapons etc--give it i a try --may be to your liking.
The readme should be updated for that mod in regards to the Image Mod. The actual home of the image mod is:

http://imagemodserver.mine.nu/Imagemod/index.html

The only mirror (at this point) that is up to date (or will be soon) is the SE.net mirror. It has better bandwidth than the primary site. It is located at:

http://imagemod.spaceempires.net/

Fyron, I'm still not sure what you mean by this. Are you saying that we have to add the latest Versions of the facilities and components pictures to what's already in the mod? Or something else?
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