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  #11  
Old January 7th, 2004, 12:21 AM
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Fyron Fyron is offline
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Default Re: Requested new features for SE:IV

Yes, but how much original content does it have, as opposed to just being a combination of other mods? Not that those are bad or anything, just curious.
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  #12  
Old January 8th, 2004, 01:29 AM

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Default Re: Requested new features for SE:IV

It has alot of proportions mod items, and alot of new and different weapons and different components--like rail guns, new engines , and many variations of other content. There are alot of mounts available, again these are probably found in other mods as well.It does however package all of these items and ideas into one mod to use--rather than having to combine mods and hunt and peck for stuff. I am not a mod guru, so i cant say for sure what has been used in other mods--I would say that the mod combines proportions, FQM, mount mod(dunno whose), ultra vehicle mod, and possibly formations too-- but it tweaks the ideas found in the mods--for example the need to populate planets for higher production results found in proprotions is present, and similar--but it is different(tweaked so not as important). Again the main point is that it seems to tie up alot of content into one mod.
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  #13  
Old January 8th, 2004, 01:34 AM

Paul1980au Paul1980au is offline
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Default Re: Requested new features for SE:IV

The more detailed and incorparated mods - are better to use. Heres another game you guys might like to try its a wall street economic and stock trading simulation - cheap to register (15 bucks) and you download straight off the web plus monthly free updates. Very detailed

www.roninsoft.com (Wall street raider) or W$R.
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  #14  
Old January 8th, 2004, 03:42 PM
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Default Re: Requested new features for SE:IV

Quote:
Originally posted by Imperator Fyron:
quote:
Originally posted by Imperial:
The Grau mod--which can be found on the PBW mod listing has alot of the features your asking for-its a mix af many of the popular mods and has tons of mounts, facilities ,ship sizes, weapons etc--give it i a try --may be to your liking.
The readme should be updated for that mod in regards to the Image Mod. The actual home of the image mod is:

http://imagemodserver.mine.nu/Imagemod/index.html

The only mirror (at this point) that is up to date (or will be soon) is the SE.net mirror. It has better bandwidth than the primary site. It is located at:

http://imagemod.spaceempires.net/

Fyron, I'm still not sure what you mean by this. Are you saying that we have to add the latest Versions of the facilities and components pictures to what's already in the mod? Or something else?
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  #15  
Old January 12th, 2004, 03:41 PM
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Default Re: Requested new features for SE:IV

Quote:
Originally posted by Imperial:
The Grau mod--which can be found on the PBW mod listing has alot of the features your asking for-its a mix af many of the popular mods and has tons of mounts, facilities ,ship sizes, weapons etc--give it i a try --may be to your liking.
I d/l this mod and tried playing it the other day with just the files that were on the PBW website, but after I ended my first turn, I got a files missing error message. Does anyone know which files are missing? Do I need to upgrade the graphic files, or is there something else that need to be added? Was this game designed for 1.84?
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  #16  
Old January 12th, 2004, 11:10 PM
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Default Re: Requested new features for SE:IV

I just thought of an idea I'd like to see incorporated in SEV. Have it where when you are trying to build a facility on your planet, have it where the facilities that are already on that planet are blacked out, or at least earmarked somehow, so that you know that you already have such a facility on this planet. Some facilities you could have multiple times on the same planet, but others can only be on the planet once. Looking at the production screen, you have no idea of what you got on that planet, unless you want to get out and then check out the facilities on the planet detail screen. It would save me a step or two if I could see on the production screen that I already have facility X on the planet.
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  #17  
Old January 13th, 2004, 12:34 AM
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Default Re: Requested new features for SE:IV

Quote:
Originally posted by gregebowman:
Fyron, I'm still not sure what you mean by this. Are you saying that we have to add the latest Versions of the facilities and components pictures to what's already in the mod? Or something else?
Umm... no, just pointing out that mentioning the actual homepage of the Image Mod is a good idea, rather than just one of the mirrors. Also, there are lots of cool new pics in the Image Mod that the mod author might want to consider using, but there is certainly no obligation to even look.

Quote:
Originally posted by gregebowman:
I just thought of an idea I'd like to see incorporated in SEV. Have it where when you are trying to build a facility on your planet, have it where the facilities that are already on that planet are blacked out, or at least earmarked somehow, so that you know that you already have such a facility on this planet. Some facilities you could have multiple times on the same planet, but others can only be on the planet once. Looking at the production screen, you have no idea of what you got on that planet, unless you want to get out and then check out the facilities on the planet detail screen. It would save me a step or two if I could see on the production screen that I already have facility X on the planet.
The game does complain when you add a facility with an ability that you already have present, but that is a fairly clunky solution (though it does cover the problem of having multiple facility types that use the same ability(s)).

[ January 12, 2004, 22:36: Message edited by: Imperator Fyron ]
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  #18  
Old January 14th, 2004, 05:20 PM
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Default Re: Requested new features for SE:IV

Quote:
Originally posted by gregebowman:
quote:
Originally posted by Imperial:
The Grau mod--which can be found on the PBW mod listing has alot of the features your asking for-its a mix af many of the popular mods and has tons of mounts, facilities ,ship sizes, weapons etc--give it i a try --may be to your liking.
I d/l this mod and tried playing it the other day with just the files that were on the PBW website, but after I ended my first turn, I got a files missing error message. Does anyone know which files are missing? Do I need to upgrade the graphic files, or is there something else that need to be added? Was this game designed for 1.84?
I'm bumping this up because no one ever answered my question. Has anyone tried this since it was mentioned the other day, and are they having problems with it? Does it need to be patched for 1.84, or is it something else that's causing the error message I got?
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  #19  
Old January 15th, 2004, 05:12 AM

Paul1980au Paul1980au is offline
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Default Re: Requested new features for SE:IV

Id like to see MM fix it for v 1.85 - perhaps they should charge $3 to download each upgrade - this would generate more income and perhaps instead of SE5 coming out sooner they could slowly overhaul the game with more regular patches / upgrades i know www.roninsoft.com do this with each new Version which is big changes to wall street raider (stockmarket trading sim) instead of issuing a new game.
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  #20  
Old January 15th, 2004, 05:17 AM
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Default Re: Requested new features for SE:IV

That would be horrible. Patches are free. Charging for them is silly. A new Version of a game has major overhauls to the game engine (or a completely new one in most cases) that can not really be done incrementally with patches to the old Version. Patches are evolutionary. New Versions of a game series must be revolutionary.

[ January 15, 2004, 03:18: Message edited by: Imperator Fyron ]
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