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January 12th, 2004, 03:41 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
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Re: Requested new features for SE:IV
Quote:
Originally posted by Imperial:
The Grau mod--which can be found on the PBW mod listing has alot of the features your asking for-its a mix af many of the popular mods and has tons of mounts, facilities ,ship sizes, weapons etc--give it i a try --may be to your liking.
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I d/l this mod and tried playing it the other day with just the files that were on the PBW website, but after I ended my first turn, I got a files missing error message. Does anyone know which files are missing? Do I need to upgrade the graphic files, or is there something else that need to be added? Was this game designed for 1.84?
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January 12th, 2004, 11:10 PM
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Colonel
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Re: Requested new features for SE:IV
I just thought of an idea I'd like to see incorporated in SEV. Have it where when you are trying to build a facility on your planet, have it where the facilities that are already on that planet are blacked out, or at least earmarked somehow, so that you know that you already have such a facility on this planet. Some facilities you could have multiple times on the same planet, but others can only be on the planet once. Looking at the production screen, you have no idea of what you got on that planet, unless you want to get out and then check out the facilities on the planet detail screen. It would save me a step or two if I could see on the production screen that I already have facility X on the planet.
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January 13th, 2004, 12:34 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Requested new features for SE:IV
Quote:
Originally posted by gregebowman:
Fyron, I'm still not sure what you mean by this. Are you saying that we have to add the latest Versions of the facilities and components pictures to what's already in the mod? Or something else?
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Umm... no, just pointing out that mentioning the actual homepage of the Image Mod is a good idea, rather than just one of the mirrors. Also, there are lots of cool new pics in the Image Mod that the mod author might want to consider using, but there is certainly no obligation to even look.
Quote:
Originally posted by gregebowman:
I just thought of an idea I'd like to see incorporated in SEV. Have it where when you are trying to build a facility on your planet, have it where the facilities that are already on that planet are blacked out, or at least earmarked somehow, so that you know that you already have such a facility on this planet. Some facilities you could have multiple times on the same planet, but others can only be on the planet once. Looking at the production screen, you have no idea of what you got on that planet, unless you want to get out and then check out the facilities on the planet detail screen. It would save me a step or two if I could see on the production screen that I already have facility X on the planet.
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The game does complain when you add a facility with an ability that you already have present, but that is a fairly clunky solution (though it does cover the problem of having multiple facility types that use the same ability(s)).
[ January 12, 2004, 22:36: Message edited by: Imperator Fyron ]
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January 14th, 2004, 05:20 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
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Re: Requested new features for SE:IV
Quote:
Originally posted by gregebowman:
quote: Originally posted by Imperial:
The Grau mod--which can be found on the PBW mod listing has alot of the features your asking for-its a mix af many of the popular mods and has tons of mounts, facilities ,ship sizes, weapons etc--give it i a try --may be to your liking.
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I d/l this mod and tried playing it the other day with just the files that were on the PBW website, but after I ended my first turn, I got a files missing error message. Does anyone know which files are missing? Do I need to upgrade the graphic files, or is there something else that need to be added? Was this game designed for 1.84? I'm bumping this up because no one ever answered my question. Has anyone tried this since it was mentioned the other day, and are they having problems with it? Does it need to be patched for 1.84, or is it something else that's causing the error message I got?
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January 15th, 2004, 05:12 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
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Re: Requested new features for SE:IV
Id like to see MM fix it for v 1.85 - perhaps they should charge $3 to download each upgrade - this would generate more income and perhaps instead of SE5 coming out sooner they could slowly overhaul the game with more regular patches / upgrades i know www.roninsoft.com do this with each new Version which is big changes to wall street raider (stockmarket trading sim) instead of issuing a new game.
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January 15th, 2004, 05:17 AM
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Shrapnel Fanatic
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Re: Requested new features for SE:IV
That would be horrible. Patches are free. Charging for them is silly. A new Version of a game has major overhauls to the game engine (or a completely new one in most cases) that can not really be done incrementally with patches to the old Version. Patches are evolutionary. New Versions of a game series must be revolutionary.
[ January 15, 2004, 03:18: Message edited by: Imperator Fyron ]
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January 15th, 2004, 05:25 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
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Re: Requested new features for SE:IV
Continue the free patches and have 3 monthly paid upgrades and also automatically upgrade the game CD with the same thing. This would generate more money for the game maker and lead hopefully to more time and a better game long term. They need to take profits and make the game better - but i can see how some wouldnt agree with me just throwing around ideas
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