Yeah, I actually started on a MOO2 mod - twice! One thing's for sure - don't try to replicate everything in MOO exactly, it will be a royal pain to create, balance, and play. (Scale mounted 0kT one per ship "Structure" components?

)
If you want to get the ship graphics from MOO2, there's a program called LBXplorer which can extract them and even do some cool palette swapping (try the race select palette on the ships for a cool "energy based" style

)... can't remember where to find it but I can email you the zip, it's not very big... unfortunately for me, either my data files are corrupt or the program's buggy, because the larger ship hulls tend to have blanks spaces in them...
As for the sounds from MOO2, I've already extracted them with MultiEx (
www.xentax.com) and provided appropriate names for most of them; I believe I gave the file to Fyron, so bug him to post it on se.net if he hasn't already
And of course, I'd love to help with this mod; just let me know what you need and I might get around to it sometime
Oh BTW, why do you want to use the MOO3 race portraits? A lot of the good ones like Mrrshans and Alkari are missing, replaced with more generic lizards and insects; the Trilarians look boring compared to their MOO2 counterparts; the Ithkul and Imsaeis are about as interesting as the Fazrah and the Eee... and they should have learned from Star Control 3 - they're SUPPOSED to look cartoony!
