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January 14th, 2004, 04:33 AM
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Sergeant
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Join Date: Feb 2003
Location: Tacoma, WA
Posts: 356
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Re: intercepting a ship?
ok thanks guys, I will add that to "what I never knew about SEIV".
and Narf, thats ok, at least you brought Cheese 
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January 15th, 2004, 05:08 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Australia
Posts: 538
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Re: intercepting a ship?
A new weapon - random teleportation for 1 ship during combat might allow a emergence point at random that might increase the board ship factor in the game.
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January 15th, 2004, 07:40 AM
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Sergeant
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Join Date: Feb 2003
Location: Finland
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Re: intercepting a ship?
I have long wondered one thing: When you play your PBW turn, does it matter in turn execution what order you make your ships move? I mean, that is the first ship you give your movement command more likely to move before the Last ship you give the movement command before turn commit?
Example:
Ship A (first ship to give movement order) moves at day 2
Ship A (Last ship to give movement order) moves at day 6
Or is it only depended on engines? Faster engines move before slower ones?
For example:
Ship A has ion engines and it moves at day 5
Ship B has quantum engines and it moves at day 2
Or perhaps even some other thing?
__________________
If you give a man a fish, he will eat a day;
But if you teach a man to fish, he will buy an ugly hat;
And if you talk about a fish to a starving man, then you're a consultant
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January 15th, 2004, 07:45 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: intercepting a ship?
Faster ships definitely move first, as they move on earlier days. I would assume that as with everything else, the order the ship was built determines the order they move when they have the same speed and are not fleeted.
A ship moves every X days, where X = 30 / total movement, regardless of how far you order it to move. A 10 speed ship moves first on day 3 even if you only tell it to move one sector.
[ January 15, 2004, 05:47: Message edited by: Imperator Fyron ]
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January 15th, 2004, 07:01 PM
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Second Lieutenant
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Join Date: Nov 2003
Posts: 482
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Re: intercepting a ship?
This is the first time I've ever seen anything about movement and "days." What exactly is meant by a day in this game?
Also, Fyron, does your Last post mean that the ships are placed in a queue (list) when they are built, and their position in that queue determines the order in which they move? And do all ships in a fleet move simultaneously?
[ January 15, 2004, 17:07: Message edited by: Cipher7071 ]
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The great tragedy of science...the slaying of a beautiful hypothesis by an ugly fact. (T. H. Huxley)
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January 15th, 2004, 08:07 PM
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General
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Join Date: Mar 2002
Location: Indiana
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Re: intercepting a ship?
Quote:
Originally posted by Cipher7071:
This is the first time I've ever seen anything about movement and "days." What exactly is meant by a day in this game?
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Each game turn is one month long. There are 30 days in a month, therefore each game turn is 30 'days' long. So if you have a ship with the speed of 6, it will move one sector every 5th day, etc.
[ January 15, 2004, 18:07: Message edited by: Ragnarok ]
__________________
Ragnarok - Hevordian Story Thread
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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January 15th, 2004, 08:27 PM
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Second Lieutenant
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Join Date: Mar 2003
Location: Germany
Posts: 575
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Re: intercepting a ship?
A full explanation is available in the newbie FAQ or with a simple graphic under this thread:
http://www.shrapnelgames.com/cgi-bin...=007660#000003
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