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  #1  
Old March 5th, 2001, 08:19 PM
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Tampa_Gamer Tampa_Gamer is offline
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Default Re: Compile the best Mods

The TDM Mod Pack was designed to do just that. In the early days (i.e. November/December) we all had separate mods and decided that combining them into one easily installed Mod would serve people better. The TDM Mod Pack is very focused in that we do not have new techs/components/etc. We do this on purpose so that everyone can use and tweak this to suit their own "data mods". Another reason was because Aaron is so committed to providing updates and enhancing the base product, that we did not want to constantly have to update for AI changes as well as component/research changes. As for other additions to our TDM Mod Pack, we are open to suggestions - we are looking for things that will enhance the AI uniformly (all types of games) from enhanced AI races to files like Daynarr's Planet_Types which enhances the AI selection of planets. Unfortantely, we like to test how everything works together, a lot, so we may not always have all of the "latest mods" included in our Mod Pack. Sorry for the long post, just wanted to let you know where we were coming from [Daynarr - Mephisto please feel free to add to this].
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Old March 6th, 2001, 01:10 AM
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Default Re: Compile the best Mods

Just like Tampa said. Also, MM is ALREADY adding some mods into official patches and I believe, once they are done with bug squishing, that they will be more focused on adding more features and supporting some great mods.
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Old March 6th, 2001, 04:29 PM

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Default Re: Compile the best Mods

Tampa...that's cool you guys do a great job. I did not realize that you guys had already done what I had suggested, and, I think that its great that you have

Daynarr...I remember when I had first started reading this board, everyone was congratulating Mephisto on getting his mod(s) included in the patch...very cool

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